factor/extra/raylib/ffi/ffi.factor

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Factor

! Copyright (C) 2019 Jack Lucas
! See http://factorcode.org/license.txt for BSD license.
! These should be complete bindings to the Raylib library. (v2.5)
! Most of the comments are included from the original header
! for your convenience.
USING: alien alien.c-types alien.enums alien.libraries
alien.libraries.finder alien.syntax classes.struct combinators
kernel quotations system vocabs ;
IN: raylib.ffi
<<
"raylib" {
{ [ os windows? ] [ "raylib.dll" ] }
{ [ os macosx? ] [ "libraylib.dylib" ] }
{ [ os unix? ] [ "libraylib.so" ] }
} cond cdecl add-library
"raylib" deploy-library
>>
LIBRARY: raylib
! Structs ----------------------------------------------------------------
STRUCT: Color
{ r uchar }
{ g uchar }
{ b uchar }
{ a uchar } ;
STRUCT: Vector2
{ x float }
{ y float } ;
STRUCT: Vector3
{ x float }
{ y float }
{ z float } ;
STRUCT: Vector4
{ x float }
{ y float }
{ z float }
{ w float } ;
TYPEDEF: Vector4 Quaternion ! Same as Vector4
STRUCT: Rectangle
{ x float }
{ y float }
{ width float }
{ height float } ;
! Image type, bpp always RGBA (32bit)
! NOTE: Data Stored in CPU Memory (RAM)
STRUCT: Image
{ data void* } ! Image raw data
{ width int } ! Image base width
{ height int } ! Image base height
{ mipmaps int } ! Mipmap levels, 1 by default
{ format int } ; ! Data format (PixelFormat type)
STRUCT: Texture2D
{ id uint } ! OpenGL Texture ID
{ width int } ! Texture Base Width
{ height int } ! Texture Base Height
{ mipmaps int } ! Mipmap Levels, 1 by default
{ format int } ; ! Data Format (PixelFormat type)
TYPEDEF: Texture2D Texture ! Texture type same as Texture2D
TYPEDEF: Texture2D TextureCubemap ! Actually same as Texture2D
STRUCT: RenderTexture2D
{ id uint } ! OpenGL Framebuffer Object (FBO) id
{ texture Texture2D } ! Color buffer attachment texture
{ depth Texture2D } ! Depth buffer attachment texture
{ depthTexture bool } ;
TYPEDEF: RenderTexture2D RenderTexture ! Same as RenderTexture2D
STRUCT: NPatchInfo
{ sourceRec Rectangle }
{ left int }
{ top int }
{ right int }
{ bottom int }
{ type int } ;
STRUCT: CharInfo
{ value int } ! Character value (Unicode)
{ rec Rectangle } ! Character rectangle in sprite font
{ offsetX int } ! Character offset X when drawing
{ offsetY int } ! Character offset Y when drawing
{ advanceX int } ! Character advance position X
{ data uchar* } ; ! Character pixel data (greyscale)
STRUCT: Font
{ texture Texture2D } ! Font texture
{ baseSize int } ! Base Size (default chars height)
{ charsCount int } ! Number of characters
{ chars CharInfo* } ; ! Characters info data
STRUCT: Camera3D
{ position Vector3 } ! Camera postion
{ target Vector3 } ! Camera target it looks-at
{ up Vector3 } ! Camera up vector (rotation over its axis)
{ fovy float } ! camera field-of-view apperature in Y (degrees) in perspective, used as near plane width in orthographic
{ type int } ; ! Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
STRUCT: Camera2D
{ offset Vector2 } ! Camera offset (displacement from target)
{ target Vector2 } ! Camera target (rotation and zoom origin)
{ rotation float } ! Camera rotation in degrees
{ zoom float } ; ! Camera zoom (scaling), should be 1.0f by default
TYPEDEF: Camera3D Camera ! Default to 3D Camera
STRUCT: BoundingBox
{ min Vector3 } ! Minimum vertex box-corner
{ max Vector3 } ; ! Maximum vertex box-corner
STRUCT: Mesh
{ vertexCount int } ! Number of verticles stored in arrays
{ triangleCount int } ! Number of triangles stored (indexed or not )
{ verticles float* } ! Vertex position (XYZ - 3 components per vertex)
{ texcoords float* } ! Vertex texture coordinates (UV - 2 components per vertex )
{ texcoords2 float* } ! Vertex second texture coordinates (useful for lightmaps)
{ normals float* } ! Vertex normals (XYZ - 3 components per vertex)
{ tangents float* } ! Vertex tangents (XYZW - 4 components per vertex )
{ colors uchar* } ! Vertex colors (RGBA - 4 components per vertex)
{ indices ushort* } ! Vertex indices (in case vertex data comes indexed)
{ animVerticles float* }
{ animNormals float* }
{ boneIds int* }
{ boneWeights float* }
{ vaoId uint } ! OpenGL Vertex Array Object id
{ vboId uint[7] } ; ! OpenGL Vertex Buffer Objects id (7 types of vertex data)
STRUCT: Shader
{ id uint } ! Shader program id
{ locs int[32] } ; ! Shader locations array
! This is dependant on MAX_SHADER_LOCATIONS. Default is 32
STRUCT: MaterialMap
{ texture Texture2D } ! Material map Texture
{ color Color } ! Material map color
{ value float } ; ! Material map value
STRUCT: Material
{ shader Shader } ! Material shader
{ maps MaterialMap[12] } ! Material maps. Uses MAX_MATERIAL_MAPS.
{ params float* } ; ! Material generic parameters (if required)
STRUCT: Transform
{ translation Vector3 }
{ rotation Quaternion }
{ scale Vector3 } ;
STRUCT: BoneInfo
{ name char[32] } ! Bone Name
{ parent int } ; ! Bone parent
! Matrix type (OpenGL style 4x4 - right handed, column major)
STRUCT: Matrix
{ m0 float } { m4 float } { m8 float } { m12 float }
{ m1 float } { m5 float } { m9 float } { m13 float }
{ m2 float } { m6 float } { m10 float } { m14 float }
{ m3 float } { m7 float } { m11 float } { m15 float } ;
STRUCT: Model
{ transform Matrix }
{ meshCount int }
{ meshes Mesh* }
{ materialCount int }
{ materials Material* }
{ meshMaterial int* }
{ boneCount int }
{ bones BoneInfo* }
{ bindPose Transform* } ;
STRUCT: ModelAnimation
{ boneCount int }
{ bones BoneInfo* }
{ frameCount int }
{ framePoses Transform** } ;
STRUCT: Ray
{ position Vector3 } ! Ray position (origin)
{ direction Vector3 } ; ! Ray direction
STRUCT: RayHitInfo
{ hit bool } ! Did the ray hit something?
{ distance float } ! Distance to nearest hit
{ position Vector3 } ! Position of nearest hit
{ normal Vector3 } ; ! Surface normal of hit
STRUCT: Wave
{ sampleCount uint } ! Number of samples
{ sampleRate uint } ! Frequency (samples per second)
{ sampleSize uint } ! Bit depth (bits per sample): 8,16,32
{ channels uint } ! Number of channels (1-mono, 2-stereo)
{ data void* } ; ! Buffer data pointer
STRUCT: Sound
{ audioBuffer void* } ! Pointer to internal data used by the audio system
{ source uint } ! Audio source id
{ buffer uint } ! Audio buffer id
{ format int } ; ! Audio format specifier
! typedef struct MusicData *music; What?
! Audio stream type
! NOTE: Useful to create custom audio streams not bound to a specific file
STRUCT: AudioStream
{ sampleRate uint } ! Freuqency (samples per second)
{ sampleSize uint } ! Bit depth (bits per sample) 8,16,32
{ channels uint } ! Number of channels (1-mono, 2-stereo)
{ audiobuffer void* } ! Pointer to internal data used by audio system.
{ format int } ! Audio format specifier
{ source uint } ! Audio source id
{ buffers uint[2] } ; ! Audio buffers (double buffering)
TYPEDEF: AudioStream Music ! Cheating for now. TODO: Seperate music from audiostream
STRUCT: VrDeviceInfo
{ hResolution int } ! HMD horizontal resolution in pixels
{ vResolution int } ! HMD verticle resolution in pixels
{ hScreenSize float } ! HMD horizontal size in meters
{ vScreenSize float } ! HMD verticle size in meters
{ vScreenCenter float } ! HMD screen center in meters
{ eyeToScreenDistance float } ! HMD distance between eye and display in meters
{ lensSeparationDistance float } ! HMD lens separation distance in meters
{ interpupillaryDistance float } ! HMD IPD in meters
{ lensDistortionValues float[4] } ! HMD lens distortion constant parameters
{ chromaAbCorrection float[4] } ; ! HMD chromatic abberation correction parameters
! Enumerations ---------------------------------------------------------
! Putting some of the #define's as enums.
ENUM: raylibConfigFlags
{ FLAG_SHOW_LOGO 1 } ! Set to show raylib logo at startup
{ FLAG_FULLSCREEN_MODE 2 } ! Set to run program in fullscreen
{ FLAG_WINDOW_RESIZABLE 4 } ! Set to allow resizable window
{ FLAG_WINDOW_UNDECORATED 8 } ! Set to disable window decoration (frame and buttons)
{ FLAG_WINDOW_TRANSPARENT 16 } ! Set to allow transparent window
{ FLAG_WINDOW_HIDDEN 128 }
{ FLAG_MSAA_4X_HINT 32 } ! Set to try enabling MSAA 4X
{ FLAG_VSYNC_HINT 64 } ; ! Set to try enabling V-Sync on GPU
ENUM: KeyboardFunctionKeys
{ KEY_SPACE 32 }
{ KEY_ESCAPE 256 }
{ KEY_ENTER 257 }
{ KEY_TAB 258 }
{ KEY_BACKSPACE 259 }
{ KEY_INSERT 260 }
{ KEY_DELETE 261 }
{ KEY_RIGHT 262 }
{ KEY_LEFT 263 }
{ KEY_DOWN 264 }
{ KEY_UP 265 }
{ KEY_PAGE_UP 266 }
{ KEY_PAGE_DOWN 267 }
{ KEY_HOME 268 }
{ KEY_END 269 }
{ KEY_CAPS_LOCK 280 }
{ KEY_SCROLL_LOCK 281 }
{ KEY_NUM_LOCK 282 }
{ KEY_PRINT_SCREEN 283 }
{ KEY_PAUSE 284 }
{ KEY_F1 290 }
{ KEY_F2 291 }
{ KEY_F3 292 }
{ KEY_F4 293 }
{ KEY_F5 294 }
{ KEY_F6 295 }
{ KEY_F7 296 }
{ KEY_F8 297 }
{ KEY_F9 298 }
{ KEY_F10 299 }
{ KEY_F11 300 }
{ KEY_F12 301 }
{ KEY_LEFT_SHIFT 340 }
{ KEY_LEFT_CONTROL 341 }
{ KEY_LEFT_ALT 342 }
{ KEY_RIGHT_SHIFT 344 }
{ KEY_RIGHT_CONTROL 345 }
{ KEY_RIGHT_ALT 346 }
{ KEY_GRAVE 96 }
{ KEY_SLASH 47 }
{ KEY_BACKSLASH 92 } ;
ENUM: KeyboardAlphaNumericKeys
{ KEY_ZERO 48 }
{ KEY_ONE 49 }
{ KEY_TWO 50 }
{ KEY_THREE 51 }
{ KEY_FOUR 52 }
{ KEY_FIVE 53 }
{ KEY_SIX 54 }
{ KEY_SEVEN 55 }
{ KEY_EIGHT 56 }
{ KEY_NINE 57 }
{ KEY_A 65 }
{ KEY_B 66 }
{ KEY_C 67 }
{ KEY_D 68 }
{ KEY_E 69 }
{ KEY_F 70 }
{ KEY_G 71 }
{ KEY_H 72 }
{ KEY_I 73 }
{ KEY_J 74 }
{ KEY_K 75 }
{ KEY_L 76 }
{ KEY_M 77 }
{ KEY_N 78 }
{ KEY_O 79 }
{ KEY_P 80 }
{ KEY_Q 81 }
{ KEY_R 82 }
{ KEY_S 83 }
{ KEY_T 84 }
{ KEY_U 85 }
{ KEY_V 86 }
{ KEY_W 87 }
{ KEY_X 88 }
{ KEY_Y 89 }
{ KEY_Z 90 } ;
: LIGHTGRAY ( -- Color ) 200 200 200 255 Color <struct-boa> ; ! Light Gray
: GRAY ( -- Color ) 130 130 130 255 Color <struct-boa> ; ! Gray
: DARKGRAY ( -- Color ) 80 80 80 255 Color <struct-boa> ; ! Dark Gray
: YELLOW ( -- Color ) 253 249 0 255 Color <struct-boa> ; ! Yellow
: GOLD ( -- Color ) 255 203 0 255 Color <struct-boa> ; ! Gold
: ORANGE ( -- Color ) 255 161 0 255 Color <struct-boa> ; ! Orange
: PINK ( -- Color ) 255 109 194 255 Color <struct-boa> ; ! Pink
: RED ( -- Color ) 230 41 55 255 Color <struct-boa> ; ! Red
: MAROON ( -- Color ) 190 33 55 255 Color <struct-boa> ; ! Maroon
: GREEN ( -- Color ) 0 228 48 255 Color <struct-boa> ; ! Green
: LIME ( -- Color ) 0 158 47 255 Color <struct-boa> ; ! Lime
: DARKGREEN ( -- Color ) 0 117 44 255 Color <struct-boa> ; ! Dark Green
: SKYBLUE ( -- Color ) 102 191 255 255 Color <struct-boa> ; ! Sky Blue
: BLUE ( -- Color ) 0 121 241 255 Color <struct-boa> ; ! Blue
: DARKBLUE ( -- Color ) 0 82 172 255 Color <struct-boa> ; ! Dark Blue
: PURPLE ( -- Color ) 200 122 255 255 Color <struct-boa> ; ! Purple
: VIOLET ( -- Color ) 135 60 190 255 Color <struct-boa> ; ! Violet
: DARKPURPLE ( -- Color ) 112 31 126 255 Color <struct-boa> ; ! Dark Purple
: BEIGE ( -- Color ) 211 176 131 255 Color <struct-boa> ; ! Beige
: BROWN ( -- Color ) 127 106 79 255 Color <struct-boa> ; ! Brown
: DARKBROWN ( -- Color ) 76 63 47 255 Color <struct-boa> ; ! Dark Brown
: WHITE ( -- Color ) 255 255 255 255 Color <struct-boa> ; ! White
: BLACK ( -- Color ) 0 0 0 255 Color <struct-boa> ; ! Black
: BLANK ( -- Color ) 0 0 0 0 Color <struct-boa> ; ! Blank (Transparent)
: MAGENTA ( -- Color ) 255 0 255 255 Color <struct-boa> ; ! Magenta
: RAYWHITE ( -- Color ) 245 245 245 255 Color <struct-boa> ; ! My own White (raylib logo)
! Leaving Android Enum out because Factor doesn't run on it
ENUM: MouseButtons
MOUSE_LEFT_BUTTON
MOUSE_RIGHT_BUTTON
MOUSE_MIDDLE_BUTTON ;
ENUM: GamepadNumber
GAMEPAD_PLAYER1
GAMEPAD_PLAYER2
GAMEPAD_PLAYER3
GAMEPAD_PLAYER4 ;
! Trace log type
ENUM: LogType
{ LOG_INFO 1 }
{ LOG_WARNING 2 }
{ LOG_ERROR 4 }
{ LOG_DEBUG 8 }
{ LOG_OTHER 16 } ;
! Shader location point type
ENUM: ShaderLocationIndex
LOC_VERTEX_POSITION
LOC_VERTEX_TEXCOORD01
LOC_VERTEX_TEXCOORD02
LOC_VERTEX_NORMAL
LOC_VERTEX_TANGENT
LOC_VERTEX_COLOR
LOC_MATRIX_MVP
LOC_MATRIX_MODEL
LOC_MATRIX_VIEW
LOC_MATRIX_PROJECTION
LOC_VECTOR_VIEW
LOC_COLOR_DIFFUSE
LOC_COLOR_SPECULAR
LOC_COLOR_AMBIENT
LOC_MAP_ALBEDO
LOC_MAP_METALNESS
LOC_MAP_NORMAL
LOC_MAP_ROUGHNESS
LOC_MAP_OCCLUSION
LOC_MAP_EMISSION
LOC_MAP_HEIGHT
LOC_MAP_CUBEMAP
LOC_MAP_IRRADIANCE
LOC_MAP_PREFILTER
LOC_MAP_BRDF ;
! Material map type
ENUM: TexmapIndex
MAP_ALBEDO
MAP_METALNESS
MAP_NORMAL
MAP_ROUGHNESS
MAP_OCCLUSION
MAP_EMISSION
MAP_HEIGHT
MAP_CUBEMAP
MAP_IRRADIANCE
MAP_PREFILTER
MAP_BRDF ;
! Pixel formats
! NOTE: Support depends on OpenGL version and platform
ENUM: PixelFormat
{ UNCOMPRESSED_GRAYSCALE 1 } ! 8 bit per pixel (no alpha)
UNCOMPRESSED_GRAY_ALPHA ! 8*2 bpp (2 channels)
UNCOMPRESSED_R5G6B5 ! 16 bpp
UNCOMPRESSED_R8G8B8 ! 24 bpp
UNCOMPRESSED_R5G5B5A1 ! 16 bpp (1 bit alpha)
UNCOMPRESSED_R4G4B4A4 ! 16 bpp (4 bit alpha)
UNCOMPRESSED_R8G8B8A8 ! 32 bpp
UNCOMPRESSED_R32 ! 32 bpp (1 channel - float)
UNCOMPRESSED_R32G32B32 ! 32*3 bpp (3 channels - float)
UNCOMPRESSED_R32G32B32A32 ! 32*4 bpp (4 channels - float)
COMPRESSED_DXT1_RGB ! 4 bpp (no alpha)
COMPRESSED_DXT1_RGBA ! 4 bpp (1 bit alpha)
COMPRESSED_DXT3_RGBA ! 8 bpp
COMPRESSED_DXT5_RGBA ! 8 bpp
COMPRESSED_ETC1_RGB ! 4 bpp
COMPRESSED_ETC2_RGB ! 4 bpp
COMPRESSED_ETC2_EAC_RGBA ! 8 bpp
COMPRESSED_PVRT_RGB ! 4 bpp
COMPRESSED_PVRT_RGBA ! 4 bpp
COMPRESSED_ASTC_4x4_RGBA ! 8 bpp
COMPRESSED_ASTC_8x8_RGBA ; ! 2 bpp
! Texture parameters: filter mode
! NOTE 1: Filtering considers mipmaps if available in the texture
! NOTE 2: Filter is accordingly set for minification and magnification
ENUM: TextureFilterMode
FILTER_POINT ! No filter just pixel aproximation
FILTER_BILINEAR ! Linear filtering
FILTER_TRILINEAR ! Trilinear filtering (linear with mipmaps)
FILTER_ANISOTROPIC_4X ! Anisotropic filtering 4x
FILTER_ANISOTROPIC_8X ! Anisotropic filtering 8x
FILTER_ANISOTROPIC_16X ; ! Anisotropic filtering 16x
! Texture parameters: wrap mode
ENUM: TextureWrapMode
WRAP_REPEAT
WRAP_CLAMP
WRAP_MIRROR_REPEAT
WRAP_MIRROR_CLAMP ;
! Color blending modes (pre-defined)
ENUM: BlendMode
BLEND_ALPHA
BLEND_ADDITIVE
BLEND_MULTIPLIED ;
! Gestures type
! NOTE: IT could be used as flags to enable only some gestures
ENUM: Gestures
{ GESTURE_NONE 0 }
{ GESTURE_TAP 1 }
{ GESTURE_DOUBLETAP 2 }
{ GESTURE_HOLD 4 }
{ GESTURE_DRAG 8 }
{ GESTURE_SWIPE_RIGHT 16 }
{ GESTURE_SWIPE_LEFT 32 }
{ GESTURE_SWIPE_UP 64 }
{ GESTURE_SWIPE_DOWN 128 }
{ GESTURE_PINCH_IN 256 }
{ GESTURE_PINCH_OUT 512 } ;
! Camera system modes
ENUM: CameraMode
CAMERA_CUSTOM
CAMERA_FREE
CAMERA_ORBITAL
CAMERA_FIRST_PERSON
CAMERA_THIRD_PERSON ;
! Camera projection modes
ENUM: CameraType
CAMERA_PERSPECTIVE
CAMERA_ORTHOGRAPHIC ;
ENUM: NPatchType
NPT_9PATCH
NPT_3PATCH_VERTICAL
NPT_3PATCH_HORIZONTAL ;
! Head Mounted Display devices
ENUM: VrDeviceType
HMD_DEFAULT_DEVICE
HMD_OCULUS_RIFT_DK2
HMD_OCULUS_RIFT_CV1
HMD_OCULUS_GO
HMD_VALVE_HTC_VIVE
HMD_SONY_PSVR ;
! Functions ---------------------------------------------------------------
! Windowing Functions
FUNCTION-ALIAS: init-window void InitWindow ( int width, int height, c-string title ) ! Initialize window and OpenGL context
FUNCTION-ALIAS: close-window void CloseWindow ( ) ! Close window and unload OpenGL context
FUNCTION-ALIAS: is-window-ready bool IsWindowReady ( ) ! Check if window has been initialized successfully
FUNCTION-ALIAS: window-should-close bool WindowShouldClose ( ) ! Check if KEY_ESCAPE pressed or Close icon pressed
FUNCTION-ALIAS: is-window-minimized bool IsWindowMinimized ( ) ! Check if window has been minimized ( or lost focus )
FUNCTION-ALIAS: is-window-resized bool IsWindowResized ( ) ! Check if window has been resized
FUNCTION-ALIAS: is-window-hidden bool IsWindowHidden ( ) ! Check if window is currently hidden
FUNCTION-ALIAS: unhide-window void UnhideWindow ( ) ! Show the window
FUNCTION-ALIAS: hide-window void HideWindow ( ) ! Hide the window
FUNCTION-ALIAS: toggle-fullscreen void ToggleFullscreen ( ) ! Toggle fullscreen mode ( only PLATFORM_DESKTOP )
FUNCTION-ALIAS: set-window-icon void SetWindowIcon ( Image image ) ! Set icon for window ( only PLATFORM_DESKTOP )
FUNCTION-ALIAS: set-window-title void SetWindowTitle ( c-string title ) ! Set title for window ( only PLATFORM_DESKTOP )
FUNCTION-ALIAS: set-window-position void SetWindowPosition ( int x, int y ) ! Set window position on screen ( only PLATFORM_DESKTOP )
FUNCTION-ALIAS: set-window-monitor void SetWindowMonitor ( int monitor ) ! Set monitor for the current window ( fullscreen mode )
FUNCTION-ALIAS: set-window-min-size void SetWindowMinSize ( int width, int height ) ! Set window minimum dimensions ( for FLAG_WINDOW_RESIZABLE )
FUNCTION-ALIAS: set-window-size void SetWindowSize ( int width, int height ) ! Set window dimensions
FUNCTION-ALIAS: get-screen-width int GetScreenWidth ( ) ! Get current screen width
FUNCTION-ALIAS: get-screen-height int GetScreenHeight ( ) ! Get current screen height
FUNCTION-ALIAS: get-window-handle void* GetWindowHandle ( ) ! Get native window handle
FUNCTION-ALIAS: get-monitor-count int GetMonitorCount ( ) ! Get number of connected monitors
FUNCTION-ALIAS: get-monitor-width int GetMonitorWidth ( int monitor ) ! Get primary monitor width
FUNCTION-ALIAS: get-monitor-height int GetMonitorHeight ( int monitor ) ! Get primary monitor height
FUNCTION-ALIAS: get-monitor-physical-width int GetMonitorPhysicalWidth ( int monitor ) ! Get primary monitor physical width in millimetres
FUNCTION-ALIAS: get-monitor-physical-height int GetMonitorPhysicalHeight ( int monitor ) ! Get primary monitor physical height in millimetres
FUNCTION-ALIAS: get-monitor-name c-string GetMonitorName ( int monitor ) ! Get the human-readable, UTF-8 encoded name of the primary monitor
FUNCTION-ALIAS: get-clipboard-text c-string GetClipboardText ( ) ! Get clipboard text content
FUNCTION-ALIAS: set-clipboard-text void SetClipboardText ( c-string text ) ! Set clipboard text content
! Cursor-related functions
FUNCTION-ALIAS: show-cursor void ShowCursor ( ) ! Shows cursor
FUNCTION-ALIAS: hide-cursor void HideCursor ( ) ! Hides cursor
FUNCTION-ALIAS: is-cursor-hidden bool IsCursorHidden ( ) ! Check if cursor is not visible
FUNCTION-ALIAS: enable-cursor void EnableCursor ( ) ! Enables cursor ( unlock cursor )
FUNCTION-ALIAS: disable-cursor void DisableCursor ( ) ! Disables cursor ( lock cursor )
! Drawing-related functions
FUNCTION-ALIAS: clear-background void ClearBackground ( Color color ) ! Set background color ( framebuffer clear color )
FUNCTION-ALIAS: begin-drawing void BeginDrawing ( ) ! Setup canvas ( framebuffer ) to start drawing
FUNCTION-ALIAS: end-drawing void EndDrawing ( ) ! End canvas drawing and swap buffers ( double buffering )
FUNCTION-ALIAS: begin-mode-2d void BeginMode2D ( Camera2D camera ) ! Initialize 2D mode with custom camera ( 2D )
FUNCTION-ALIAS: end-mode-2d void EndMode2D ( ) ! Ends 2D mode with custom camera
FUNCTION-ALIAS: begin-mode-3d void BeginMode3D ( Camera3D camera ) ! Initializes 3D mode with custom camera ( 3D )
FUNCTION-ALIAS: end-mode-3d void EndMode3D ( ) ! Ends 3D mode and returns to default 2D orthographic mode
FUNCTION-ALIAS: begin-texture-mode void BeginTextureMode ( RenderTexture2D target ) ! Initializes render texture for drawing
FUNCTION-ALIAS: end-texture-mode void EndTextureMode ( ) ! Ends drawing to render texture
! Screen-space-related functions
FUNCTION-ALIAS: get-mouse-ray Ray GetMouseRay ( Vector2 mousePosition, Camera camera ) ! Returns a ray trace from mouse position
FUNCTION-ALIAS: get-world-to-screen Vector2 GetWorldToScreen ( Vector3 position, Camera camera ) ! Returns the screen space position for a 3d world space position
FUNCTION-ALIAS: get-camera-matrix Matrix GetCameraMatrix ( Camera camera ) ! Returns camera transform matrix ( view matrix )
! Timming-related functions
FUNCTION-ALIAS: set-target-fps void SetTargetFPS ( int fps ) ! Set target FPS ( maximum )
FUNCTION-ALIAS: get-fps int GetFPS ( ) ! Returns current FPS
FUNCTION-ALIAS: get-frame-time float GetFrameTime ( ) ! Returns time in seconds for last frame drawn
FUNCTION-ALIAS: get-time double GetTime ( ) ! Returns elapsed time in seconds since InitWindow ()
! Color-related functions
FUNCTION-ALIAS: color-to-int int ColorToInt ( Color color ) ! Returns hexadecimal value for a Color
FUNCTION-ALIAS: color-normalize Vector4 ColorNormalize ( Color color ) ! Returns color normalized as float [0..1]
FUNCTION-ALIAS: color-to-hsv Vector3 ColorToHSV ( Color color ) ! Returns HSV values for a Color
FUNCTION-ALIAS: get-color Color GetColor ( int hexValue ) ! Returns a Color struct from hexadecimal value
FUNCTION-ALIAS: fade Color Fade ( Color color, float alpha ) ! Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
! Misc. functions
FUNCTION-ALIAS: set-config-flags void SetConfigFlags ( uchar flags ) ! Setup window configuration flags (view FLAGS)
FUNCTION-ALIAS: set-trace-log-level void SetTraceLogLevel ( int logType ) ! Set the current threshold (minimum) log level
FUNCTION-ALIAS: set-trace-log-exit void SetTraceLogExit ( int logType ) ! Set the exit threshold (minimum) log level
FUNCTION-ALIAS: take-screenshot void TakeScreenshot ( c-string fileName ) ! Takes a screenshot of current screen ( saved a .png )
FUNCTION-ALIAS: get-random-value int GetRandomValue ( int min, int max ) ! Returns a random value between min and max ( both included )
! Files management functions
FUNCTION-ALIAS: file-exists bool FileExists ( c-string fileName ) ! Check if file exists
FUNCTION-ALIAS: is-file-extension bool IsFileExtension ( c-string fileName, c-string ext ) ! Check file extension
FUNCTION-ALIAS: get-extension c-string GetExtension ( c-string fileName ) ! Get pointer to extension for a filename string
FUNCTION-ALIAS: get-file-name c-string GetFileName ( c-string filePath ) ! Get pointer to filename for a path string
FUNCTION-ALIAS: get-file-name-without-ext c-string GetFileNameWithoutExt ( c-string filePath ) ! Get filename string without extension ( memory should be freed )
FUNCTION-ALIAS: get-directory-path c-string GetDirectoryPath ( c-string fileName ) ! Get full path for a given fileName ( uses static string )
FUNCTION-ALIAS: get-working-directory c-string GetWorkingDirectory ( ) ! Get current working directory ( uses static string )
FUNCTION-ALIAS: get-directory-files char** GetDirectoryFiles ( c-string dirPath, int* count ) ! Get filenames in a directory path ( memory should be freed )
FUNCTION-ALIAS: clear-directory-files void ClearDirectoryFiles ( ) ! Clear directory files paths buffers ( free memory )
FUNCTION-ALIAS: change-directory bool ChangeDirectory ( c-string dir ) ! Change working directory, returns true if success
FUNCTION-ALIAS: is-file-dropped bool IsFileDropped ( ) ! Check if a file has been dropped into window
FUNCTION-ALIAS: get-dropped-files char** GetDroppedFiles ( int* count ) ! Get dropped files names ( memory should be freed )
FUNCTION-ALIAS: clear-dropped-files void ClearDroppedFiles ( ) ! Clear dropped files paths buffer ( free memory )
FUNCTION-ALIAS: get-file-mod-time long GetFileModTime ( c-string fileName ) ! Get file modification time ( last write time )
! Persistent storage management
FUNCTION-ALIAS: storage-save-value void StorageSaveValue ( int position, int value ) ! Save integer value to storage file ( to defined position )
FUNCTION-ALIAS: storage-load-value int StorageLoadValue ( int position ) ! Load integer value from storage file ( from defined position )
FUNCTION-ALIAS: open-url void OpenURL ( c-string url ) ! Open URL with default system browser ( if available )
! ------------------------------------------------------------------------------------
! Input Handling Functions ( Module: core )
! ------------------------------------------------------------------------------------
! Input-related functions: keyboard
FUNCTION-ALIAS: is-key-pressed bool IsKeyPressed ( int key ) ! Detect if a key has been pressed once
FUNCTION-ALIAS: is-key-down bool IsKeyDown ( int key ) ! Detect if a key is being pressed
FUNCTION-ALIAS: is-key-released bool IsKeyReleased ( int key ) ! Detect if a key has been released once
FUNCTION-ALIAS: is-key-up bool IsKeyUp ( int key ) ! Detect if a key is NOT being pressed
FUNCTION-ALIAS: get-key-pressed int GetKeyPressed ( ) ! Get latest key pressed
FUNCTION-ALIAS: set-exit-key void SetExitKey ( int key ) ! Set a custom key to exit program ( default is ESC )
! Input-related functions: gamepads
FUNCTION-ALIAS: is-gamepad-available bool IsGamepadAvailable ( int gamepad ) ! Detect if a gamepad is available
FUNCTION-ALIAS: is-gamepad-name bool IsGamepadName ( int gamepad, c-string name ) ! Check gamepad name ( if available )
FUNCTION-ALIAS: get-gamepad-name c-string GetGamepadName ( int gamepad ) ! Return gamepad internal name id
FUNCTION-ALIAS: is-gamepad-button-pressed bool IsGamepadButtonPressed ( int gamepad, int button ) ! Detect if a gamepad button has been pressed once
FUNCTION-ALIAS: is-gamepad-button-down bool IsGamepadButtonDown ( int gamepad, int button ) ! Detect if a gamepad button is being pressed
FUNCTION-ALIAS: is-gamepad-button-released bool IsGamepadButtonReleased ( int gamepad, int button ) ! Detect if a gamepad button has been released once
FUNCTION-ALIAS: is-gamepad-button-up bool IsGamepadButtonUp ( int gamepad, int button ) ! Detect if a gamepad button is NOT being pressed
FUNCTION-ALIAS: get-gamepad-button-pressed int GetGamepadButtonPressed ( ) ! Get the last gamepad button pressed
FUNCTION-ALIAS: get-gamepad-axis-count int GetGamepadAxisCount ( int gamepad ) ! Return gamepad axis count for a gamepad
FUNCTION-ALIAS: get-gamepad-axis-movement float GetGamepadAxisMovement ( int gamepad, int axis ) ! Return axis movement value for a gamepad axis
! Input-related functions: mouse
FUNCTION-ALIAS: is-mouse-button-pressed bool IsMouseButtonPressed ( int button ) ! Detect if a mouse button has been pressed once
FUNCTION-ALIAS: is-mouse-button-down bool IsMouseButtonDown ( int button ) ! Detect if a mouse button is being pressed
FUNCTION-ALIAS: is-mouse-button-released bool IsMouseButtonReleased ( int button ) ! Detect if a mouse button has been released once
FUNCTION-ALIAS: is-mouse-button-up bool IsMouseButtonUp ( int button ) ! Detect if a mouse button is NOT being pressed
FUNCTION-ALIAS: get-mouse-x int GetMouseX ( ) ! Returns mouse position X
FUNCTION-ALIAS: get-mouse-y int GetMouseY ( ) ! Returns mouse position Y
FUNCTION-ALIAS: get-mouse-position Vector2 GetMousePosition ( ) ! Returns mouse position XY
FUNCTION-ALIAS: set-mouse-position void SetMousePosition ( int x, int y ) ! Set mouse position XY
FUNCTION-ALIAS: set-mouse-offset void SetMouseOffset ( int offsetX, int offsetY ) ! Set mouse offset
FUNCTION-ALIAS: set-mouse-scale void SetMouseScale ( float scale ) ! Set mouse scaling
FUNCTION-ALIAS: get-mouse-wheel-move int GetMouseWheelMove ( ) ! Returns mouse wheel movement Y
! Input-related functions: touch
FUNCTION-ALIAS: get-touch-x int GetTouchX ( ) ! Returns touch position X for touch point 0 ( relative to screen size )
FUNCTION-ALIAS: get-touch-y int GetTouchY ( ) ! Returns touch position Y for touch point 0 ( relative to screen size )
FUNCTION-ALIAS: get-touch-position Vector2 GetTouchPosition ( int index ) ! Returns touch position XY for a touch point index ( relative to screen size )
! ------------------------------------------------------------------------------------
! Gestures and Touch Handling Functions ( Module: gestures )
! ------------------------------------------------------------------------------------
FUNCTION-ALIAS: set-gestures-enabled void SetGesturesEnabled ( uint gestureFlags ) ! Enable a set of gestures using flags
FUNCTION-ALIAS: is-gesture-detected bool IsGestureDetected ( int gesture ) ! Check if a gesture have been detected
FUNCTION-ALIAS: get-gesture-detected int GetGestureDetected ( ) ! Get latest detected gesture
FUNCTION-ALIAS: get-touch-points-count int GetTouchPointsCount ( ) ! Get touch points count
FUNCTION-ALIAS: get-gesture-hold-duration float GetGestureHoldDuration ( ) ! Get gesture hold time in milliseconds
FUNCTION-ALIAS: get-gesture-drag-vector Vector2 GetGestureDragVector ( ) ! Get gesture drag vector
FUNCTION-ALIAS: get-gesture-drag-angle float GetGestureDragAngle ( ) ! Get gesture drag angle
FUNCTION-ALIAS: get-gesture-pinch-vector Vector2 GetGesturePinchVector ( ) ! Get gesture pinch delta
FUNCTION-ALIAS: get-gesture-pinch-angle float GetGesturePinchAngle ( ) ! Get gesture pinch angle
! ------------------------------------------------------------------------------------
! Camera System Functions ( Module: camera )
! ------------------------------------------------------------------------------------
FUNCTION-ALIAS: set-camera-mode void SetCameraMode ( Camera camera, int mode ) ! Set camera mode ( multiple camera modes available )
FUNCTION-ALIAS: update-camera void UpdateCamera ( Camera* camera ) ! Update camera position for selected mode
FUNCTION-ALIAS: set-camera-pan-control void SetCameraPanControl ( int panKey ) ! Set camera pan key to combine with mouse movement ( free camera )
FUNCTION-ALIAS: set-camera-alt-control void SetCameraAltControl ( int altKey ) ! Set camera alt key to combine with mouse movement ( free camera )
FUNCTION-ALIAS: set-camera-smooth-zoom-control void SetCameraSmoothZoomControl ( int szKey ) ! Set camera smooth zoom key to combine with mouse ( free camera )
FUNCTION-ALIAS: set-camera-move-controls void SetCameraMoveControls ( int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey ) ! Set camera move controls ( 1st person and 3rd person cameras )
! ------------------------------------------------------------------------------------
! Basic Shapes Drawing Functions ( Module: shapes )
! ------------------------------------------------------------------------------------
! Basic shapes drawing functions
FUNCTION-ALIAS: draw-pixel void DrawPixel ( int posX, int posY, Color color ) ! Draw a pixel
FUNCTION-ALIAS: draw-pixel-lv void DrawPixelV ( Vector2 position, Color color ) ! Draw a pixel ( Vector version )
FUNCTION-ALIAS: draw-line void DrawLine ( int startPosX, int startPosY, int endPosX, int endPosY, Color color ) ! Draw a line
FUNCTION-ALIAS: draw-line-v void DrawLineV ( Vector2 startPos, Vector2 endPos, Color color ) ! Draw a line ( Vector version )
FUNCTION-ALIAS: draw-line-ex void DrawLineEx ( Vector2 startPos, Vector2 endPos, float thick, Color color ) ! Draw a line defining thickness
FUNCTION-ALIAS: draw-line-bezier void DrawLineBezier ( Vector2 startPos, Vector2 endPos, float thick, Color color ) ! Draw a line using cubic-bezier curves in-out
FUNCTION-ALIAS: draw-circle void DrawCircle ( int centerX, int centerY, float radius, Color color ) ! Draw a color-filled circle
FUNCTION-ALIAS: draw-circle-sector void DrawCircleSector ( Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color ) ! Draw a piece of a circle
FUNCTION-ALIAS: draw-circle-sector-lines void DrawCircleSectorLines ( Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color ) ! Draw circle sector outline
FUNCTION-ALIAS: draw-circle-gradient void DrawCircleGradient ( int centerX, int centerY, float radius, Color color1, Color color2 ) ! Draw a gradient-filled circle
FUNCTION-ALIAS: draw-circle-v void DrawCircleV ( Vector2 center, float radius, Color color ) ! Draw a color-filled circle ( Vector version )
FUNCTION-ALIAS: draw-circle-lines void DrawCircleLines ( int centerX, int centerY, float radius, Color color ) ! Draw circle outline
FUNCTION-ALIAS: draw-ring void DrawRing ( Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color ) ! Draw ring
FUNCTION-ALIAS: draw-ring-lines void DrawRingLines ( Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color ) ! Draw ring outline
FUNCTION-ALIAS: draw-rectangle void DrawRectangle ( int posX, int posY, int width, int height, Color color ) ! Draw a color-filled rectangle
FUNCTION-ALIAS: draw-rectangle-v void DrawRectangleV ( Vector2 position, Vector2 size, Color color ) ! Draw a color-filled rectangle ( Vector version )
FUNCTION-ALIAS: draw-rectangle-rec void DrawRectangleRec ( Rectangle rec, Color color ) ! Draw a color-filled rectangle
FUNCTION-ALIAS: draw-rectangle-pro void DrawRectanglePro ( Rectangle rec, Vector2 origin, float rotation, Color color ) ! Draw a color-filled rectangle with pro parameters
FUNCTION-ALIAS: draw-rectangle-gradient-v void DrawRectangleGradientV ( int posX, int posY, int width, int height, Color color1, Color color2 ) ! Draw a vertical-gradient-filled rectangle
FUNCTION-ALIAS: draw-rectangle-graident-h void DrawRectangleGradientH ( int posX, int posY, int width, int height, Color color1, Color color2 ) ! Draw a horizontal-gradient-filled rectangle
FUNCTION-ALIAS: draw-rectangle-gradient-ex void DrawRectangleGradientEx ( Rectangle rec, Color col1, Color col2, Color col3, Color col4 ) ! Draw a gradient-filled rectangle with custom vertex colors
FUNCTION-ALIAS: draw-rectangle-lines void DrawRectangleLines ( int posX, int posY, int width, int height, Color color ) ! Draw rectangle outline
FUNCTION-ALIAS: draw-rectangle-lines-ex void DrawRectangleLinesEx ( Rectangle rec, int lineThick, Color color ) ! Draw rectangle outline with extended parameters
FUNCTION-ALIAS: draw-rectangle-rounded void DrawRectangleRounded ( Rectangle rec, float roundness, int segments, Color color ) ! Draw rectangle with rounded edges
FUNCTION-ALIAS: draw-rectangle-rounded-lines void DrawRectangleRoundedLines ( Rectangle rec, float roundness, int segments, int lineThick, Color color ) ! Draw rectangle with rounded edges outline
FUNCTION-ALIAS: draw-triangle void DrawTriangle ( Vector2 v1, Vector2 v2, Vector2 v3, Color color ) ! Draw a color-filled triangle
FUNCTION-ALIAS: draw-triangle-lines void DrawTriangleLines ( Vector2 v1, Vector2 v2, Vector2 v3, Color color ) ! Draw triangle outline
FUNCTION-ALIAS: draw-poly void DrawPoly ( Vector2 center, int sides, float radius, float rotation, Color color ) ! Draw a regular polygon ( Vector version )
FUNCTION-ALIAS: draw-poly-ex void DrawPolyEx ( Vector2* points, int numPoints, Color color ) ! Draw a closed polygon defined by points
FUNCTION-ALIAS: draw-poly-ex-lines void DrawPolyExLines ( Vector2* points, int numPoints, Color color ) ! Draw polygon lines
FUNCTION-ALIAS: set-shapes-texture void SetShapesTexture ( Texture2D texture, Rectangle source ) ! Define default texture used to draw shapes
! Basic shapes collision detection functions
FUNCTION-ALIAS: check-collision-recs bool CheckCollisionRecs ( Rectangle rec1, Rectangle rec2 ) ! Check collision between two rectangles
FUNCTION-ALIAS: check-collision-circles bool CheckCollisionCircles ( Vector2 center1, float radius1, Vector2 center2, float radius2 ) ! Check collision between two circles
FUNCTION-ALIAS: check-collision-circle-rec bool CheckCollisionCircleRec ( Vector2 center, float radius, Rectangle rec ) ! Check collision between circle and rectangle
FUNCTION-ALIAS: get-collision-rec Rectangle GetCollisionRec ( Rectangle rec1, Rectangle rec2 ) ! Get collision rectangle for two rectangles collision
FUNCTION-ALIAS: check-collision-point-rec bool CheckCollisionPointRec ( Vector2 point, Rectangle rec ) ! Check if point is inside rectangle
FUNCTION-ALIAS: check-collision-point-circle bool CheckCollisionPointCircle ( Vector2 point, Vector2 center, float radius ) ! Check if point is inside circle
FUNCTION-ALIAS: check-collision-point-triangle bool CheckCollisionPointTriangle ( Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3 ) ! Check if point is inside a triangle
! ------------------------------------------------------------------------------------
! Texture Loading and Drawing Functions ( Module: textures )
! ------------------------------------------------------------------------------------
! Image/Texture2D data loading/unloading/saving functions
FUNCTION-ALIAS: load-image Image LoadImage ( c-string fileName ) ! Load image from file into CPU memory ( RAM )
FUNCTION-ALIAS: load-image-ex Image LoadImageEx ( Color* pixels, int width, int height ) ! Load image from Color array data ( RGBA - 32bit )
FUNCTION-ALIAS: load-image-pro Image LoadImagePro ( void* data, int width, int height, int format ) ! Load image from raw data with parameters
FUNCTION-ALIAS: load-image-raw Image LoadImageRaw ( c-string fileName, int width, int height, int format, int headerSize ) ! Load image from RAW file data
FUNCTION-ALIAS: export-image void ExportImage ( c-string fileName, Image image ) ! Export image as a PNG file
FUNCTION-ALIAS: export-image-as-code void ExportImageAsCode ( Image image, c-string fileName ) ! Export image as code file defining an array of bytes
FUNCTION-ALIAS: load-texture Texture2D LoadTexture ( c-string fileName ) ! Load texture from file into GPU memory ( VRAM )
FUNCTION-ALIAS: load-texture-from-image Texture2D LoadTextureFromImage ( Image image ) ! Load texture from image data
FUNCTION-ALIAS: load-render-texture RenderTexture2D LoadRenderTexture ( int width, int height ) ! Load texture for rendering ( framebuffer )
FUNCTION-ALIAS: unload-image void UnloadImage ( Image image ) ! Unload image from CPU memory ( RAM )
FUNCTION-ALIAS: unload-texture void UnloadTexture ( Texture2D texture ) ! Unload texture from GPU memory ( VRAM )
FUNCTION-ALIAS: unload-render-texture void UnloadRenderTexture ( RenderTexture2D target ) ! Unload render texture from GPU memory ( VRAM )
FUNCTION-ALIAS: get-image-data Color* GetImageData ( Image image ) ! Get pixel data from image as a Color struct array
FUNCTION-ALIAS: get-image-data-normalized Vector4* GetImageDataNormalized ( Image image ) ! Get pixel data from image as Vector4 array ( float normalized )
FUNCTION-ALIAS: get-pixel-datasize int GetPixelDataSize ( int width, int height, int format ) ! Get pixel data size in bytes ( image or texture )
FUNCTION-ALIAS: get-texture-data Image GetTextureData ( Texture2D texture ) ! Get pixel data from GPU texture and return an Image
FUNCTION-ALIAS: get-screen-data Image GetScreenData ( ) ! Get pixel data from screen buffer and return an Image ( screenshot )
FUNCTION-ALIAS: update-texture void UpdateTexture ( Texture2D texture, void* pixels ) ! Update GPU texture with new data
! FIX: Const Void *
! Image manipulation functions
FUNCTION-ALIAS: image-copy Image ImageCopy ( Image image ) ! Create an image duplicate ( useful for transformations )
FUNCTION-ALIAS: image-to-pot void ImageToPOT ( Image* image, Color fillColor ) ! Convert image to POT ( power-of-two )
FUNCTION-ALIAS: image-format void ImageFormat ( Image* image, int newFormat ) ! Convert image data to desired format
FUNCTION-ALIAS: image-alpha-mask void ImageAlphaMask ( Image* image, Image alphaMask ) ! Apply alpha mask to image
FUNCTION-ALIAS: image-alpha-clear void ImageAlphaClear ( Image* image, Color color, float threshold ) ! Clear alpha channel to desired color
FUNCTION-ALIAS: image-alpha-crop void ImageAlphaCrop ( Image* image, float threshold ) ! Crop image depending on alpha value
FUNCTION-ALIAS: image-alpha-premultiply void ImageAlphaPremultiply ( Image* image ) ! Premultiply alpha channel
FUNCTION-ALIAS: image-crop void ImageCrop ( Image* image, Rectangle crop ) ! Crop an image to a defined rectangle
FUNCTION-ALIAS: image-resize void ImageResize ( Image* image, int newWidth, int newHeight ) ! Resize image ( bilinear filtering )
FUNCTION-ALIAS: image-resize-nn void ImageResizeNN ( Image* image, int newWidth, int newHeight ) ! Resize image ( Nearest-Neighbor scaling algorithm )
FUNCTION-ALIAS: image-resize-canvas void ImageResizeCanvas ( Image* image, int newWidth, int newHeight, int offsetX, int offsetY, Color color ) ! Resize canvas and fill with color
FUNCTION-ALIAS: image-mipmaps void ImageMipmaps ( Image* image ) ! Generate all mipmap levels for a provided image
FUNCTION-ALIAS: image-dither void ImageDither ( Image* image, int rBpp, int gBpp, int bBpp, int aBpp ) ! Dither image data to 16bpp or lower ( Floyd-Steinberg dithering )
FUNCTION-ALIAS: image-text Image ImageText ( c-string text, int fontSize, Color color ) ! Create an image from text ( default font )
FUNCTION-ALIAS: image-text-ex Image ImageTextEx ( Font font, c-string text, float fontSize, float spacing, Color tint ) ! Create an image from text ( custom sprite font )
FUNCTION-ALIAS: image-draw void ImageDraw ( Image* dst, Image src, Rectangle srcRec, Rectangle dstRec ) ! Draw a source image within a destination image
FUNCTION-ALIAS: image-draw-rectangle void ImageDrawRectangle ( Image* dst, Vector2 position, Rectangle rec, Color color ) ! Draw rectangle within an image
FUNCTION-ALIAS: image-draw-rectangle-lines void ImageDrawRectangleLines ( Image *dst, Rectangle rec, int thick, Color color ) ! Draw rectangle lines within an image
FUNCTION-ALIAS: image-draw-text void ImageDrawText ( Image* dst, Vector2 position, c-string text, int fontSize, Color color ) ! Draw text ( default font ) within an image ( destination )
FUNCTION-ALIAS: image-draw-text-ex void ImageDrawTextEx ( Image* dst, Vector2 position, Font font, c-string text, float fontSize, float spacing, Color color ) ! Draw text ( custom sprite font ) within an image ( destination )
FUNCTION-ALIAS: image-flip-vertical void ImageFlipVertical ( Image* image ) ! Flip image vertically
FUNCTION-ALIAS: image-flip-horizontal void ImageFlipHorizontal ( Image* image ) ! Flip image horizontally
FUNCTION-ALIAS: image-rotate-cw void ImageRotateCW ( Image* image ) ! Rotate image clockwise 90deg
FUNCTION-ALIAS: image-rotate-ccw void ImageRotateCCW ( Image* image ) ! Rotate image counter-clockwise 90deg
FUNCTION-ALIAS: image-color-tint void ImageColorTint ( Image* image, Color color ) ! Modify image color: tint
FUNCTION-ALIAS: image-color-invert void ImageColorInvert ( Image* image ) ! Modify image color: invert
FUNCTION-ALIAS: image-color-grayscale void ImageColorGrayscale ( Image* image ) ! Modify image color: grayscale
FUNCTION-ALIAS: image-color-contrast void ImageColorContrast ( Image* image, float contrast ) ! Modify image color: contrast ( -100 to 100 )
FUNCTION-ALIAS: image-color-brightness void ImageColorBrightness ( Image* image, int brightness ) ! Modify image color: brightness ( -255 to 255 )
FUNCTION-ALIAS: image-color-replace void ImageColorReplace ( Image* image, Color color, Color replace ) ! Modify image color: replace color
! Image generation functions
FUNCTION-ALIAS: gen-image-color Image GenImageColor ( int width, int height, Color color ) ! Generate image: plain color
FUNCTION-ALIAS: gen-image-gradient-v Image GenImageGradientV ( int width, int height, Color top, Color bottom ) ! Generate image: vertical gradient
FUNCTION-ALIAS: get-image-gradient-h Image GenImageGradientH ( int width, int height, Color left, Color right ) ! Generate image: horizontal gradient
FUNCTION-ALIAS: gen-image-gradient-radial Image GenImageGradientRadial ( int width, int height, float density, Color inner, Color outer ) ! Generate image: radial gradient
FUNCTION-ALIAS: get-image-checked Image GenImageChecked ( int width, int height, int checksX, int checksY, Color col1, Color col2 ) ! Generate image: checked
FUNCTION-ALIAS: get-image-white-noise Image GenImageWhiteNoise ( int width, int height, float factor ) ! Generate image: white noise
FUNCTION-ALIAS: get-image-perlin-noise Image GenImagePerlinNoise ( int width, int height, int offsetX, int offsetY, float scale ) ! Generate image: perlin noise
FUNCTION-ALIAS: get-image-cellular Image GenImageCellular ( int width, int height, int tileSize ) ! Generate image: cellular algorithm. Bigger tileSize means bigger cells
! Texture2D configuration functions
FUNCTION-ALIAS: gen-texture-mipmaps void GenTextureMipmaps ( Texture2D* texture ) ! Generate GPU mipmaps for a texture
FUNCTION-ALIAS: set-texture-filter void SetTextureFilter ( Texture2D texture, int filterMode ) ! Set texture scaling filter mode
FUNCTION-ALIAS: set-texture-wrap void SetTextureWrap ( Texture2D texture, int wrapMode ) ! Set texture wrapping mode
! Texture2D drawing functions
FUNCTION-ALIAS: draw-texture void DrawTexture ( Texture2D texture, int posX, int posY, Color tint ) ! Draw a Texture2D
FUNCTION-ALIAS: draw-texture-v void DrawTextureV ( Texture2D texture, Vector2 position, Color tint ) ! Draw a Texture2D with position defined as Vector2
FUNCTION-ALIAS: draw-texture-ex void DrawTextureEx ( Texture2D texture, Vector2 position, float rotation, float scale, Color tint ) ! Draw a Texture2D with extended parameters
FUNCTION-ALIAS: draw-texture-rec void DrawTextureRec ( Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint ) ! Draw a part of a texture defined by a rectangle
FUNCTION-ALIAS: draw-texture-quad void DrawTextureQuad ( Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint ) ! Draw texture quad with tiling and offset parameters
FUNCTION-ALIAS: draw-texture-pro void DrawTexturePro ( Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint ) ! Draw a part of a texture defined by a rectangle with 'pro' parameters
FUNCTION-ALIAS: draw-texture-n-patch void DrawTextureNPatch ( Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint ) ! Draws a texture ( or part of it ) that stretches or shrinks nicely
! ------------------------------------------------------------------------------------
! Font Loading and Text Drawing Functions ( Module: text )
! ------------------------------------------------------------------------------------
! Font loading/unloading functions
FUNCTION-ALIAS: get-font-default Font GetFontDefault ( ) ! Get the default Font
FUNCTION-ALIAS: load-font Font LoadFont ( c-string fileName ) ! Load font from file into GPU memory ( VRAM )
FUNCTION-ALIAS: load-font-ex Font LoadFontEx ( c-string fileName, int fontSize, int charsCount, int* fontChars ) ! Load font from file with extended parameters
FUNCTION-ALIAS: load-font-data CharInfo* LoadFontData ( c-string fileName, int fontSize, int* fontChars, int charsCount, bool sdf ) ! Load font data for further use
FUNCTION-ALIAS: gen-image-font-atlas Image GenImageFontAtlas ( CharInfo* chars, int fontSize, int charsCount, int padding, int packMethod ) ! Generate image font atlas using chars info
FUNCTION-ALIAS: unload-font void UnloadFont ( Font font ) ! Unload Font from GPU memory ( VRAM )
! Text drawing functions
FUNCTION-ALIAS: draw-fps void DrawFPS ( int posX, int posY ) ! Shows current FPS
FUNCTION-ALIAS: draw-text void DrawText ( c-string text, int posX, int posY, int fontSize, Color color ) ! Draw text ( using default font )
FUNCTION-ALIAS: draw-text-ex void DrawTextEx ( Font font, c-string text, Vector2 position, float fontSize, float spacing, Color tint ) ! Draw text using font and additional parameters
FUNCTION-ALIAS: draw-text-rec void DrawTextRec ( Font font, c-string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint ) ! Draw text using font inside rectangle limits
FUNCTION-ALIAS: draw-text-rec-ex void DrawTextRecEx ( Font font, c-string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectText, Color selectBack ) ! Draw text using font inside rectangle limits with support for text selection
! Text misc. functions
FUNCTION-ALIAS: measure-text int MeasureText ( c-string text, int fontSize ) ! Measure string width for default font
FUNCTION-ALIAS: measure-text-ex Vector2 MeasureTextEx ( Font font, c-string text, float fontSize, float spacing ) ! Measure string size for Font
FUNCTION-ALIAS: get-glyph-index int GetGlyphIndex ( Font font, int character ) ! Get index position for a unicode character on font
! Text strings management functions
! Some of these aren't included because Factor should be able to handle most of this
FUNCTION-ALIAS: text-is-equal bool TextIsEqual ( c-string text1, c-string text2 ) ! Check if two text string are equal
FUNCTION-ALIAS: text-length uint TextLength ( c-string text ) ! Get text length, checks for '\0' ending
FUNCTION-ALIAS: text-subtext c-string TextSubtext ( c-string text, int position, int length ) ! Get a piece of a text string
FUNCTION-ALIAS: text-replace c-string TextReplace ( c-string text, c-string replace, c-string by ) ! Replace text string
FUNCTION-ALIAS: text-insert c-string TextInsert ( c-string text, c-string insert, int position ) ! Insert text in a position
FUNCTION-ALIAS: text-split c-string* TextSplit ( c-string text, char delimiter, int* count ) ! Split text into multiple strings
FUNCTION-ALIAS: text-append void TextAppend ( c-string text, c-string append, int* position ) ! Append text at specific position and move cursor!
FUNCTION-ALIAS: text-find-index int TextFindIndex ( c-string text, c-string find ) ! Find first text occurrence within a string
FUNCTION-ALIAS: text-to-upper c-string TextToUpper ( c-string text ) ! Get upper case version of provided string
FUNCTION-ALIAS: text-to-lower c-string TextToLower ( c-string text ) ! Get lower case version of provided string
FUNCTION-ALIAS: text-to-pascal c-string TextToPascal ( c-string text ) ! Get Pascal case notation version of provided string
FUNCTION-ALIAS: text-to-integer int TextToInteger ( c-string text ) ! Get integer value from text ( negative values not supported )
! ------------------------------------------------------------------------------------
! Basic 3d Shapes Drawing Functions ( Module: models )
! ------------------------------------------------------------------------------------
! Basic geometric 3D shapes drawing functions
FUNCTION-ALIAS: draw-line-3d void DrawLine3D ( Vector3 startPos, Vector3 endPos, Color color ) ! Draw a line in 3D world space
FUNCTION-ALIAS: draw-circle-3d void DrawCircle3D ( Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color ) ! Draw a circle in 3D world space
FUNCTION-ALIAS: draw-cube void DrawCube ( Vector3 position, float width, float height, float length, Color color ) ! Draw cube
FUNCTION-ALIAS: draw-cube-v void DrawCubeV ( Vector3 position, Vector3 size, Color color ) ! Draw cube ( Vector version )
FUNCTION-ALIAS: draw-cube-wires void DrawCubeWires ( Vector3 position, float width, float height, float length, Color color ) ! Draw cube wires
FUNCTION-ALIAS: draw-cube-wires-v void DrawCubeWiresV ( Vector3 position, Vector3 size, Color color ) ! Draw cube wires ( Vector version )
FUNCTION-ALIAS: draw-cube-texture void DrawCubeTexture ( Texture2D texture, Vector3 position, float width, float height, float length, Color color ) ! Draw cube textured
FUNCTION-ALIAS: draw-sphere void DrawSphere ( Vector3 centerPos, float radius, Color color ) ! Draw sphere
FUNCTION-ALIAS: draw-sphere-ex void DrawSphereEx ( Vector3 centerPos, float radius, int rings, int slices, Color color ) ! Draw sphere with extended parameters
FUNCTION-ALIAS: draw-sphere-wires void DrawSphereWires ( Vector3 centerPos, float radius, int rings, int slices, Color color ) ! Draw sphere wires
FUNCTION-ALIAS: draw-cylinder void DrawCylinder ( Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color ) ! Draw a cylinder/cone
FUNCTION-ALIAS: draw-cylinder-wires void DrawCylinderWires ( Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color ) ! Draw a cylinder/cone wires
FUNCTION-ALIAS: draw-plane void DrawPlane ( Vector3 centerPos, Vector2 size, Color color ) ! Draw a plane XZ
FUNCTION-ALIAS: draw-ray void DrawRay ( Ray ray, Color color ) ! Draw a ray line
FUNCTION-ALIAS: draw-grid void DrawGrid ( int slices, float spacing ) ! Draw a grid ( centered at ( 0, 0, 0 ) )
FUNCTION-ALIAS: draw-gizmo void DrawGizmo ( Vector3 position ) ! Draw simple gizmo
! ------------------------------------------------------------------------------------
! Model 3d Loading and Drawing Functions ( Module: models )
! ------------------------------------------------------------------------------------
! Model loading/unloading functions
FUNCTION-ALIAS: load-model Model LoadModel ( c-string fileName ) ! Load model from files ( mesh and material )
FUNCTION-ALIAS: load-model-from-mesh Model LoadModelFromMesh ( Mesh mesh ) ! Load model from generated mesh
FUNCTION-ALIAS: unload-model void UnloadModel ( Model model ) ! Unload model from memory ( RAM and/or VRAM )
! Mesh loading/unloading functions
FUNCTION-ALIAS: load-mesh Mesh* LoadMeshes ( c-string fileName, int* meshCount ) ! Load meshes from model file
FUNCTION-ALIAS: unload-mesh void UnloadMesh ( Mesh* mesh ) ! Unload mesh from memory ( RAM and/or VRAM )
FUNCTION-ALIAS: export-mesh void ExportMesh ( c-string fileName, Mesh mesh ) ! Export mesh as an OBJ file
! Mesh manipulation functions
FUNCTION-ALIAS: mesh-bounding-box BoundingBox MeshBoundingBox ( Mesh mesh ) ! Compute mesh bounding box limits
FUNCTION-ALIAS: mesh-tangents void MeshTangents ( Mesh* mesh ) ! Compute mesh tangents
FUNCTION-ALIAS: mesh-binormals void MeshBinormals ( Mesh* mesh ) ! Compute mesh binormals
! Mesh generation functions
FUNCTION-ALIAS: gen-mesh-poly Mesh GenMeshPoly ( int sides, float radius ) ! Generate polygonal mesh
FUNCTION-ALIAS: gen-mesh-plane Mesh GenMeshPlane ( float width, float length, int resX, int resZ ) ! Generate plane mesh ( with subdivisions )
FUNCTION-ALIAS: gen-mesh-cube Mesh GenMeshCube ( float width, float height, float length ) ! Generate cuboid mesh
FUNCTION-ALIAS: gen-mesh-sphere Mesh GenMeshSphere ( float radius, int rings, int slices ) ! Generate sphere mesh ( standard sphere )
FUNCTION-ALIAS: gen-mesh-hemisphere Mesh GenMeshHemiSphere ( float radius, int rings, int slices ) ! Generate half-sphere mesh ( no bottom cap )
FUNCTION-ALIAS: gen-mesh-cylinder Mesh GenMeshCylinder ( float radius, float height, int slices ) ! Generate cylinder mesh
FUNCTION-ALIAS: gen-mesh-torus Mesh GenMeshTorus ( float radius, float size, int radSeg, int sides ) ! Generate torus mesh
FUNCTION-ALIAS: gen-mesh-knot Mesh GenMeshKnot ( float radius, float size, int radSeg, int sides ) ! Generate trefoil knot mesh
FUNCTION-ALIAS: gen-mesh-heightmap Mesh GenMeshHeightmap ( Image heightmap, Vector3 size ) ! Generate heightmap mesh from image data
FUNCTION-ALIAS: gen-mesh-cubicmap Mesh GenMeshCubicmap ( Image cubicmap, Vector3 cubeSize ) ! Generate cubes-based map mesh from image data
! Material loading/unloading functions
FUNCTION-ALIAS: load-material Material LoadMaterial ( c-string fileName ) ! Load material from file
FUNCTION-ALIAS: load-material-default Material LoadMaterialDefault ( ) ! Load default material ( Supports: DIFFUSE, SPECULAR, NORMAL maps )
FUNCTION-ALIAS: unload-material void UnloadMaterial ( Material material ) ! Unload material from GPU memory ( VRAM )
FUNCTION-ALIAS: set-material-texture void SetMaterialTexture ( Material *material, int mapType, Texture2D texture ) ! Set texture for a material map type ( MAP_DIFFUSE, MAP_SPECULAR... )
FUNCTION-ALIAS: set-model-mesh-material void SetModelMeshMaterial ( Model *model, int meshId, int materialId ) ! Set material for a mesh
! Model animations loading/unloading functions
FUNCTION-ALIAS: load-model-animations ModelAnimation* LoadModelAnimations ( c-string fileName, int* animsCount ) ! Load model animations from file
FUNCTION-ALIAS: update-model-animation void UpdateModelAnimation ( Model model, ModelAnimation anim, int frame ) ! Update model animation pose
FUNCTION-ALIAS: unload-model-animation void UnloadModelAnimation ( ModelAnimation anim ) ! Unload animation data
FUNCTION-ALIAS: is-model-animation-valid bool IsModelAnimationValid ( Model model, ModelAnimation anim ) ! Check model animation skeleton match
! Model drawing functions
FUNCTION-ALIAS: draw-model void DrawModel ( Model model, Vector3 position, float scale, Color tint ) ! Draw a model ( with texture if set )
FUNCTION-ALIAS: draw-model-ex void DrawModelEx ( Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint ) ! Draw a model with extended parameters
FUNCTION-ALIAS: draw-model-wires void DrawModelWires ( Model model, Vector3 position, float scale, Color tint ) ! Draw a model wires ( with texture if set )
FUNCTION-ALIAS: draw-model-wires-ex void DrawModelWiresEx ( Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint ) ! Draw a model wires ( with texture if set ) with extended parameters
FUNCTION-ALIAS: draw-bounding-box void DrawBoundingBox ( BoundingBox box, Color color ) ! Draw bounding box ( wires )
FUNCTION-ALIAS: draw-billboard void DrawBillboard ( Camera camera, Texture2D texture, Vector3 center, float size, Color tint ) ! Draw a billboard texture
FUNCTION-ALIAS: draw-billboard-rec void DrawBillboardRec ( Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint ) ! Draw a billboard texture defined by sourceRec
! Collision detection functions
FUNCTION-ALIAS: check-collision-spheres bool CheckCollisionSpheres ( Vector3 centerA, float radiusA, Vector3 centerB, float radiusB ) ! Detect collision between two spheres
FUNCTION-ALIAS: check-collision-boxes bool CheckCollisionBoxes ( BoundingBox box1, BoundingBox box2 ) ! Detect collision between two bounding boxes
FUNCTION-ALIAS: check-collision-box-sphere bool CheckCollisionBoxSphere ( BoundingBox box, Vector3 centerSphere, float radiusSphere ) ! Detect collision between box and sphere
FUNCTION-ALIAS: check-collision-ray-sphere bool CheckCollisionRaySphere ( Ray ray, Vector3 spherePosition, float sphereRadius ) ! Detect collision between ray and sphere
FUNCTION-ALIAS: check-collision-ray-sphere-ex bool CheckCollisionRaySphereEx ( Ray ray, Vector3 spherePosition, float sphereRadius, Vector3* collisionPoint ) ! Detect collision between ray and sphere, returns collision point
FUNCTION-ALIAS: check-collision-ray-box bool CheckCollisionRayBox ( Ray ray, BoundingBox box ) ! Detect collision between ray and box
FUNCTION-ALIAS: get-collision-ray-model RayHitInfo GetCollisionRayModel ( Ray ray, Model* model ) ! Get collision info between ray and model
FUNCTION-ALIAS: get-collision-ray-triangle RayHitInfo GetCollisionRayTriangle ( Ray ray, Vector3 p1, Vector3 p2, Vector3 p3 ) ! Get collision info between ray and triangle
FUNCTION-ALIAS: get-collision-ray-ground RayHitInfo GetCollisionRayGround ( Ray ray, float groundHeight ) ! Get collision info between ray and ground plane ( Y-normal plane )
! ------------------------------------------------------------------------------------
! Shaders System Functions ( Module: rlgl )
! NOTE: This functions are useless when using OpenGL 1.1
! ------------------------------------------------------------------------------------
! Shader loading/unloading functions
FUNCTION-ALIAS: load-text c-string LoadText ( c-string fileName ) ! Load chars array from text file
FUNCTION-ALIAS: load-shader Shader LoadShader ( c-string vsFileName, c-string fsFileName ) ! Load shader from files and bind default locations
FUNCTION-ALIAS: load-shader-code Shader LoadShaderCode ( c-string vsCode, c-string fsCode ) ! Load shader from code strings and bind default locations
FUNCTION-ALIAS: unload-shader void UnloadShader ( Shader shader ) ! Unload shader from GPU memory ( VRAM )
FUNCTION-ALIAS: get-shader-default Shader GetShaderDefault ( ) ! Get default shader
FUNCTION-ALIAS: get-texture-default Texture2D GetTextureDefault ( ) ! Get default texture
! Shader configuration functions
FUNCTION-ALIAS: get-shader-location int GetShaderLocation ( Shader shader, c-string uniformName ) ! Get shader uniform location
FUNCTION-ALIAS: set-shader-value void SetShaderValue ( Shader shader, int uniformLoc, void* value, int uniformType ) ! Set shader uniform value
FUNCTION-ALIAS: set-shader-value-v void SetShaderValueV ( Shader shader, int uniformLoc, void* value, int uniformType, int count ) ! Set shader uniform value vector
FUNCTION-ALIAS: set-shader-value-matrix void SetShaderValueMatrix ( Shader shader, int uniformLoc, Matrix mat ) ! Set shader uniform value ( matrix 4x4 )
FUNCTION-ALIAS: set-shader-value-texture void SetShaderValueTexture ( Shader shader, int uniformLoc, Texture2D texture ) ! Set shader uniform value for texture
FUNCTION-ALIAS: set-matrix-projection void SetMatrixProjection ( Matrix proj ) ! Set a custom projection matrix ( replaces internal projection matrix )
FUNCTION-ALIAS: set-matrix-model-view void SetMatrixModelview ( Matrix view ) ! Set a custom modelview matrix ( replaces internal modelview matrix )
FUNCTION-ALIAS: get-matrix-model-view Matrix GetMatrixModelview ( ) ! Get internal modelview matrix
! Texture maps generation ( PBR )
! NOTE: Required shaders should be provided
FUNCTION-ALIAS: gen-texture-cubemap Texture2D GenTextureCubemap ( Shader shader, Texture2D skyHDR, int size ) ! Generate cubemap texture from HDR texture
FUNCTION-ALIAS: gen-texture-irradiance Texture2D GenTextureIrradiance ( Shader shader, Texture2D cubemap, int size ) ! Generate irradiance texture using cubemap data
FUNCTION-ALIAS: gen-texture-prefilter Texture2D GenTexturePrefilter ( Shader shader, Texture2D cubemap, int size ) ! Generate prefilter texture using cubemap data
FUNCTION-ALIAS: gen-texture-brdf Texture2D GenTextureBRDF ( Shader shader, Texture2D cubemap, int size ) ! Generate BRDF texture using cubemap data
! Shading begin/end functions
FUNCTION-ALIAS: begin-shader-mode void BeginShaderMode ( Shader shader ) ! Begin custom shader drawing
FUNCTION-ALIAS: end-shader-mode void EndShaderMode ( ) ! End custom shader drawing ( use default shader )
FUNCTION-ALIAS: begin-blend-mode void BeginBlendMode ( int mode ) ! Begin blending mode ( alpha, additive, multiplied )
FUNCTION-ALIAS: end-blend-mode void EndBlendMode ( ) ! End blending mode ( reset to default: alpha blending )
FUNCTION-ALIAS: begin-scissor-mode void BeginScissorMode ( int x, int y, int width, int height ) ! Begin scissor mode ( define screen area for following drawing )
FUNCTION-ALIAS: end-scissor-mode void EndScissorMode ( ) ! End scissor mode
! VR control functions
FUNCTION-ALIAS: init-vr-simulator void InitVrSimulator ( ) ! Init VR simulator for selected device parameters
FUNCTION-ALIAS: close-vr-simulator void CloseVrSimulator ( ) ! Close VR simulator for current device
FUNCTION-ALIAS: update-vr-tracking void UpdateVrTracking ( Camera *camera ) ! Update VR tracking ( position and orientation ) and camera
FUNCTION-ALIAS: set-vr-configuration void SetVrConfiguration ( VrDeviceInfo info, Shader distortion ) ! Set stereo rendering configuration parameters
FUNCTION-ALIAS: is-vr-simulator-ready bool IsVrSimulatorReady ( ) ! Detect if VR simulator is ready
FUNCTION-ALIAS: toggle-vr-mode void ToggleVrMode ( ) ! Enable/Disable VR experience
FUNCTION-ALIAS: begin-vr-drawing void BeginVrDrawing ( ) ! Begin VR simulator stereo rendering
FUNCTION-ALIAS: end-vr-drawing void EndVrDrawing ( ) ! End VR simulator stereo rendering
! ------------------------------------------------------------------------------------
! Audio Loading and Playing Functions ( Module: audio )
! ------------------------------------------------------------------------------------
! Audio device management functions
FUNCTION-ALIAS: init-audio-device void InitAudioDevice ( ) ! Initialize audio device and context
FUNCTION-ALIAS: close-audio-device void CloseAudioDevice ( ) ! Close the audio device and context
FUNCTION-ALIAS: is-audio-device-ready bool IsAudioDeviceReady ( ) ! Check if audio device has been initialized successfully
FUNCTION-ALIAS: set-master-volume void SetMasterVolume ( float volume ) ! Set master volume ( listener )
! Wave/Sound loading/unloading functions
FUNCTION-ALIAS: load-wave Wave LoadWave ( c-string fileName ) ! Load wave data from file
FUNCTION-ALIAS: load-wave-ex Wave LoadWaveEx ( void* data, int sampleCount, int sampleRate, int sampleSize, int channels ) ! Load wave data from raw array data
FUNCTION-ALIAS: load-sound Sound LoadSound ( c-string fileName ) ! Load sound from file
FUNCTION-ALIAS: load-sound-from-wave Sound LoadSoundFromWave ( Wave wave ) ! Load sound from wave data
FUNCTION-ALIAS: update-sound void UpdateSound ( Sound sound, void* data, int samplesCount ) ! Update sound buffer with new data
FUNCTION-ALIAS: unload-wave void UnloadWave ( Wave wave ) ! Unload wave data
FUNCTION-ALIAS: unload-sound void UnloadSound ( Sound sound ) ! Unload sound
FUNCTION-ALIAS: export-wave void ExportWave ( Wave wave, c-string fileName ) ! Export wave data to file
FUNCTION-ALIAS: export-wave-as-code void ExportWaveAsCode ( Wave wave, c-string fileName ) ! Export wave sample data to code ( .h )
! Wave/Sound management functions
FUNCTION-ALIAS: play-sound void PlaySound ( Sound sound ) ! Play a sound
FUNCTION-ALIAS: pause-sound void PauseSound ( Sound sound ) ! Pause a sound
FUNCTION-ALIAS: resume-sound void ResumeSound ( Sound sound ) ! Resume a paused sound
FUNCTION-ALIAS: stop-sound void StopSound ( Sound sound ) ! Stop playing a sound
FUNCTION-ALIAS: is-sound-playing bool IsSoundPlaying ( Sound sound ) ! Check if a sound is currently playing
FUNCTION-ALIAS: set-sound-volume void SetSoundVolume ( Sound sound, float volume ) ! Set volume for a sound ( 1.0 is max level )
FUNCTION-ALIAS: set-sound-pitch void SetSoundPitch ( Sound sound, float pitch ) ! Set pitch for a sound ( 1.0 is base level )
FUNCTION-ALIAS: wave-format void WaveFormat ( Wave* wave, int sampleRate, int sampleSize, int channels ) ! Convert wave data to desired format
FUNCTION-ALIAS: wave-copy Wave WaveCopy ( Wave wave ) ! Copy a wave to a new wave
FUNCTION-ALIAS: wave-crop void WaveCrop ( Wave* wave, int initSample, int finalSample ) ! Crop a wave to defined samples range
FUNCTION-ALIAS: get-wave-data float* GetWaveData ( Wave wave ) ! Get samples data from wave as a floats array
! Music management functions
FUNCTION-ALIAS: load-music-stream Music LoadMusicStream ( c-string fileName ) ! Load music stream from file
FUNCTION-ALIAS: unload-music-stream void UnloadMusicStream ( Music music ) ! Unload music stream
FUNCTION-ALIAS: play-music-stream void PlayMusicStream ( Music music ) ! Start music playing
FUNCTION-ALIAS: update-music-stream void UpdateMusicStream ( Music music ) ! Updates buffers for music streaming
FUNCTION-ALIAS: stop-music-stream void StopMusicStream ( Music music ) ! Stop music playing
FUNCTION-ALIAS: pause-music-stream void PauseMusicStream ( Music music ) ! Pause music playing
FUNCTION-ALIAS: resume-music-stream void ResumeMusicStream ( Music music ) ! Resume playing paused music
FUNCTION-ALIAS: is-music-playing bool IsMusicPlaying ( Music music ) ! Check if music is playing
FUNCTION-ALIAS: set-music-volume void SetMusicVolume ( Music music, float volume ) ! Set volume for music ( 1.0 is max level )
FUNCTION-ALIAS: set-music-pitch void SetMusicPitch ( Music music, float pitch ) ! Set pitch for a music ( 1.0 is base level )
FUNCTION-ALIAS: set-music-loop-count void SetMusicLoopCount ( Music music, int count ) ! Set music loop count ( loop repeats )
FUNCTION-ALIAS: get-music-time-length float GetMusicTimeLength ( Music music ) ! Get music time length ( in seconds )
FUNCTION-ALIAS: get-music-time-played float GetMusicTimePlayed ( Music music ) ! Get current music time played ( in seconds )
! AudioStream management functions
FUNCTION-ALIAS: init-audio-stream AudioStream InitAudioStream ( uint sampleRate, uint sampleSize, uint channels ) ! Init audio stream ( to stream raw audio pcm data )
FUNCTION-ALIAS: update-audio-stream void UpdateAudioStream ( AudioStream stream, void* data, int samplesCount ) ! Update audio stream buffers with data
FUNCTION-ALIAS: close-audio-stream void CloseAudioStream ( AudioStream stream ) ! Close audio stream and free memory
FUNCTION-ALIAS: is-audio-buffer-processed bool IsAudioBufferProcessed ( AudioStream stream ) ! Check if any audio stream buffers requires refill
FUNCTION-ALIAS: play-audio-stream void PlayAudioStream ( AudioStream stream ) ! Play audio stream
FUNCTION-ALIAS: pause-audio-stream void PauseAudioStream ( AudioStream stream ) ! Pause audio stream
FUNCTION-ALIAS: resume-audio-stream void ResumeAudioStream ( AudioStream stream ) ! Resume audio stream
FUNCTION-ALIAS: is-audio-stream-playing bool IsAudioStreamPlaying ( AudioStream stream ) ! Check if audio stream is playing
FUNCTION-ALIAS: stop-audio-stream void StopAudioStream ( AudioStream stream ) ! Stop audio stream
FUNCTION-ALIAS: set-audio-stream-volume void SetAudioStreamVolume ( AudioStream stream, float volume ) ! Set volume for audio stream ( 1.0 is max level )
FUNCTION-ALIAS: set-audio-stream-pitch void SetAudioStreamPitch ( AudioStream stream, float pitch ) ! Set pitch for audio stream ( 1.0 is base level )
! Load modules depending on what the installed dll/so supports
"raylib" find-library dlopen dup
! Check for ricons symbols
"DrawIcon" swap dlsym [ "raylib.modules.ricons" require ] when
! Check for gui symbols
"GuiEnable" swap dlsym [ "raylib.modules.gui" require ] when