factor/extra/gpu
Joe Groff 010b5069bd opengl.textures: borrow get-texture-float and get-texture-int helper words from gpu.textures 2010-05-15 12:09:50 -07:00
..
buffers gpu.buffers: "with-mapped-buffer-array" helper word that wraps a mapped GL buffer in a specialized-array for easy inspection 2010-05-14 16:54:06 -07:00
demos Fix build breaks 2010-04-10 22:38:17 -07:00
effects Remove empty quad vocabulary 2010-04-10 00:02:44 -07:00
framebuffers squeeze some TYPED: juice on gpu.* 2010-01-15 14:03:15 -08:00
render gpu.render: allow uchar-array, ushort-array, and uint-array to be passed directly to render as element arrays 2010-05-14 16:00:27 -07:00
shaders rename half-floats vocab to math.floats.half 2010-04-28 15:48:47 -07:00
state fall back to manual gl vertex attribute management when GL_APPLE_vertex_array_object is not present, so gpu can support vanilla GL 2.0 2010-02-17 11:26:32 -08:00
textures opengl.textures: borrow get-texture-float and get-texture-int helper words from gpu.textures 2010-05-15 12:09:50 -07:00
util More work on fluids 2010-04-06 13:12:10 -07:00
authors.txt
gpu-docs.factor update gpu docs—VAOs no longer required 2010-02-17 12:50:32 -08:00
gpu.factor fall back to manual gl vertex attribute management when GL_APPLE_vertex_array_object is not present, so gpu can support vanilla GL 2.0 2010-02-17 11:26:32 -08:00
summary.txt