Throwing gl errors is not helpful because the ui gets messed up anyway. Print the error and continue. Maybe we should add a section in the F3 error window for opengl errors instead of printing them in the global stdout. - We could also use gl-error on every platform except for MacOSX 10.11 - We could fix the underlying gl drawing commands that cause this error. |
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| .. | ||
| annotations | ||
| capabilities | ||
| debug | ||
| framebuffers | ||
| gl | ||
| gl3 | ||
| shaders | ||
| textures | ||
| authors.txt | ||
| opengl-docs.factor | ||
| opengl-tests.factor | ||
| opengl.factor | ||
| summary.txt | ||
| tags.txt | ||