factor/extra/terrain
Slava Pestov ff3de7c550 terrain: fix deploy config 2009-10-17 16:43:47 -05:00
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generation terrain: make it deploy 2009-10-16 23:43:44 -05:00
shaders MacOS X glFrustum generates -0.0 in W column of projection matrix; Windows glFrustum generates 0.0. This causes sign differences in the gl_ProjectionMatrixInverse between platforms. manually force the z coordinate sign in terrain sky projection to be negative like it ought to be 2009-05-13 21:28:12 -05:00
authors.txt factor out grid mesh generation in terrain to its own vocab 2009-05-18 10:31:05 -05:00
deploy.factor terrain: fix deploy config 2009-10-17 16:43:47 -05:00
summary.txt factor out grid mesh generation in terrain to its own vocab 2009-05-18 10:31:05 -05:00
terrain.factor tweak terrain collision detection 2009-10-16 17:05:44 -05:00