179 lines
4.5 KiB
Factor
Executable File
179 lines
4.5 KiB
Factor
Executable File
! Factor port of the raytracer benchmark from
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! http://www.ffconsultancy.com/free/ray_tracer/languages.html
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USING: arrays accessors float-arrays io io.files
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io.encodings.binary kernel math math.functions math.vectors
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math.parser namespaces sequences sequences.private words ;
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IN: benchmark.raytracer
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! parameters
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: light
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#! Normalized { -1 -3 2 }.
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F{
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-0.2672612419124244
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-0.8017837257372732
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0.5345224838248488
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} ; inline
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: oversampling 4 ; inline
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: levels 3 ; inline
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: size 200 ; inline
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: delta 1.4901161193847656E-8 ; inline
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TUPLE: ray { orig float-array read-only } { dir float-array read-only } ;
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C: <ray> ray
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TUPLE: hit { normal float-array read-only } { lambda float read-only } ;
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C: <hit> hit
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GENERIC: intersect-scene ( hit ray scene -- hit )
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TUPLE: sphere { center float-array read-only } { radius float read-only } ;
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C: <sphere> sphere
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: sphere-v ( sphere ray -- v )
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swap center>> swap orig>> v- ; inline
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: sphere-b ( ray v -- b ) swap dir>> v. ; inline
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: sphere-disc ( sphere v b -- d )
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sq swap norm-sq - swap radius>> sq + ; inline
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: -+ ( x y -- x-y x+y ) [ - ] 2keep + ; inline
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: sphere-b/d ( b d -- t )
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-+ dup 0.0 <
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[ 2drop 1.0/0.0 ] [ [ [ 0.0 > ] keep ] dip ? ] if ; inline
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: ray-sphere ( sphere ray -- t )
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2dup sphere-v tuck sphere-b [ sphere-disc ] keep
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over 0.0 < [ 2drop 1.0/0.0 ] [ swap sqrt sphere-b/d ] if ;
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inline
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: sphere-n ( ray sphere l -- n )
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pick dir>> n*v swap center>> v- swap orig>> v+ ;
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inline
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: if-ray-sphere ( hit ray sphere quot -- hit )
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#! quot: hit ray sphere l -- hit
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[
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pick lambda>> [ 2dup swap ray-sphere dup ] dip >=
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[ 3drop ]
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] dip if ; inline
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M: sphere intersect-scene ( hit ray sphere -- hit )
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[ [ sphere-n normalize ] keep <hit> nip ] if-ray-sphere ;
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TUPLE: group < sphere { objs array read-only } ;
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: <group> ( objs bound -- group )
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[ center>> ] [ radius>> ] bi rot group boa ; inline
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: make-group ( bound quot -- )
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swap [ { } make ] dip <group> ; inline
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M: group intersect-scene ( hit ray group -- hit )
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[
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drop
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objs>> [ [ tuck ] dip intersect-scene swap ] each
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drop
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] if-ray-sphere ;
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: initial-hit T{ hit f F{ 0.0 0.0 0.0 } 1.0/0.0 } ; inline
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: initial-intersect ( ray scene -- hit )
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initial-hit -rot intersect-scene ; inline
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: ray-o ( ray hit -- o )
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over dir>> over lambda>> v*n
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swap normal>> delta v*n v+
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swap orig>> v+ ; inline
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: sray-intersect ( ray scene hit -- ray )
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swap [ ray-o light vneg <ray> ] dip initial-intersect ; inline
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: ray-g ( hit -- g ) normal>> light v. ; inline
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: cast-ray ( ray scene -- g )
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2dup initial-intersect dup lambda>> 1.0/0.0 = [
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3drop 0.0
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] [
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[ sray-intersect lambda>> 1.0/0.0 = ] keep swap
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[ ray-g neg ] [ drop 0.0 ] if
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] if ; inline
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: create-center ( c r d -- c2 )
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[ 3.0 12.0 sqrt / * ] dip n*v v+ ; inline
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DEFER: create ( level c r -- scene )
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: create-step ( level c r d -- scene )
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over [ create-center ] dip 2.0 / [ 1 - ] 2dip create ;
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: create-offsets ( quot -- )
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{
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F{ -1.0 1.0 -1.0 }
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F{ 1.0 1.0 -1.0 }
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F{ -1.0 1.0 1.0 }
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F{ 1.0 1.0 1.0 }
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} swap each ; inline
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: create-bound ( c r -- sphere ) 3.0 * <sphere> ;
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: create-group ( level c r -- scene )
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2dup create-bound [
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2dup <sphere> ,
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[ [ 3dup ] dip create-step , ] create-offsets 3drop
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] make-group ;
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: create ( level c r -- scene )
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pick 1 = [ <sphere> nip ] [ create-group ] if ;
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: ss-point ( dx dy -- point )
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[ oversampling /f ] bi@ 0.0 3float-array ;
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: ss-grid ( -- ss-grid )
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oversampling [ oversampling [ ss-point ] with map ] map ;
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: ray-grid ( point ss-grid -- ray-grid )
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[
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[ v+ normalize F{ 0.0 0.0 -4.0 } swap <ray> ] with map
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] with map ;
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: ray-pixel ( scene point -- n )
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ss-grid ray-grid 0.0 -rot
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[ [ swap cast-ray + ] with each ] with each ;
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: pixel-grid ( -- grid )
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size reverse [
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size [
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[ size 0.5 * - ] bi@ swap size
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3float-array
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] with map
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] map ;
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: pgm-header ( w h -- )
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"P5\n" % swap # " " % # "\n255\n" % ;
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: pgm-pixel ( n -- ) 255 * 0.5 + >fixnum , ;
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: ray-trace ( scene -- pixels )
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pixel-grid [ [ ray-pixel ] with map ] with map ;
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: run ( -- string )
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levels F{ 0.0 -1.0 0.0 } 1.0 create ray-trace [
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size size pgm-header
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[ [ oversampling sq / pgm-pixel ] each ] each
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] B{ } make ;
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: raytracer-main ( -- )
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run "raytracer.pnm" temp-file binary set-file-contents ;
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MAIN: raytracer-main
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