factor/basis/opengl/textures
Slava Pestov 0affe96d95 opengl.textures: pad image up to a power of 2 using glTexSubImage2D instead of doing it in Factor code 2009-04-04 20:04:35 -05:00
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authors.txt Split off opengl.textures from opengl.texture-cache; use image tuples instead of texture-info 2009-02-12 03:58:05 -06:00
textures-docs.factor Working on documentation 2009-02-19 16:54:27 -06:00
textures-tests.factor Implement image tesselation in image.tesselation. This is used by opengl.textures to break up large bitmaps into multiple smaller textures. The gl-rect and gl-fill-rect words have different stack effects now, so usages were updated. 2009-03-27 18:31:25 -05:00
textures.factor opengl.textures: pad image up to a power of 2 using glTexSubImage2D instead of doing it in Factor code 2009-04-04 20:04:35 -05:00