factor/basis/opengl
Doug Coleman a4c5a748ad core/basis: Rename words dealing with vocabs to loaded-vocabs or disk-vocabs because it's too confusing otherwise. 2015-06-08 12:47:35 -07:00
..
annotations core/basis: Rename words dealing with vocabs to loaded-vocabs or disk-vocabs because it's too confusing otherwise. 2015-06-08 12:47:35 -07:00
capabilities opengl.capabilities: Make it more explicit that you should put the 2015-04-09 15:05:20 -05:00
debug fix build errors 2009-10-28 19:28:16 -05:00
framebuffers improve help by linking to types directly. 2014-05-23 20:20:15 -07:00
gl Remove executable bit from tons of files that aren't 2014-11-05 20:40:42 -08:00
gl3 Add glDrawElementsBaseVertex 2012-10-23 16:32:39 -07:00
shaders use reject instead of [ ... not ] filter. 2015-05-12 18:50:34 -07:00
textures opengl.textures: render 2x images. 2012-11-01 16:14:55 -07:00
authors.txt Refactor GLU usages in basis, and move opengl.glu to extra, and don't like VM with GLU 2009-04-11 15:17:08 -05:00
opengl-docs.factor docs: change $subsection to $subsections 2009-10-02 12:15:48 -04:00
opengl-tests.factor opengl: fix stack effect error in (all-enabled) combinator and add a unit test 2009-11-09 00:54:39 -06:00
opengl.factor kernel: remove ?execute, not used much, and a little bit confusing. 2014-06-07 09:56:47 -07:00
summary.txt Move a few UI dependencies into basis 2008-08-22 22:10:49 -05:00
tags.txt Remove executable bit from tons of files that aren't 2014-11-05 20:40:42 -08:00