Alexander Iljin
504c9959a1
Update some copyright headers to follow the current convention
...
Had to look through the history to find years for some headers. Added
authors to some files as well.
2017-09-11 15:43:03 -07:00
Doug Coleman
352e5de16a
core, basis, extra: Remove DOS line endings from files.
...
Remove whitespace from end of lines.
Add a newline to the end of each file.
2015-06-29 17:25:40 -07:00
John Benediktsson
d901af14c0
extra: use ?download-to in a few more places.
2014-06-09 09:18:58 -07:00
Doug Coleman
f9ea61bf91
basis/extra: Update last usages of <sliced-groups> to <groups>.
2013-03-23 12:08:18 -07:00
Joe Groff
5948f53725
change temp-file to cache-file where appropriate
2012-04-16 11:55:27 -07:00
Joe Groff
c10d037763
bunny.model, gpu.demos.bunny: update url for bunny model download
2011-02-25 10:22:49 -08:00
Slava Pestov
0811f7b244
bunny, gpu.demos.bunny: bunny has moved
2010-10-02 19:54:57 -07:00
Slava Pestov
3dbb8e6153
math.matrices: move normal word from gpu.demos.bunny and reverse sign
2010-07-23 20:41:08 -07:00
Doug Coleman
8656725f78
Finish renaming micros->nanos in game code, update libs
2010-05-21 23:50:42 -05:00
Erik Charlebois
e117300bb4
Fix build breaks
2010-04-10 22:38:17 -07:00
Joe Groff
31029de959
Merge branch 'master' of git://factorcode.org/git/factor
2010-02-16 10:41:15 -08:00
Joe Groff
bf7371c32e
reduce reflection level on gpu.demos.bunny deployment to hopefully get it back below the tools.deploy test limit size
2010-02-16 10:30:20 -08:00
Slava Pestov
6620a12cde
Merge branch 'deploy-resources' of git://factorcode.org/git/factor into deploy-resources
2010-02-17 00:17:09 +13:00
Slava Pestov
bd0ca0e2aa
Clean up some tags
2010-02-17 00:12:55 +13:00
Joe Groff
bfa5f5ad9b
icon for gpu.demos.bunny
2010-02-15 11:01:00 -08:00
Joe Groff
642d48cd05
gpu.demos.bunny: use images.tiff so that it's present in deployed bundle
2010-02-14 23:27:48 -08:00
Joe Groff
f02fb684cd
add resources.txt for gpu.demos.bunny
2010-02-14 14:03:19 -08:00
Joe Groff
ce11431fdb
gpu.shaders: change around vertex-array construction a bit. rename <vertex-array> to <multi-vertex-array> and buffer>vertex-array to <vertex-array*> . add new <vertex-array> that takes a single buffer and reads it with the program's linked vertex-format
2010-02-10 15:27:57 -08:00
Joe Groff
6aa998ad54
change GLSL-PROGRAM: syntax to allow for vertex formats to be specified for link-time attribute index assignment with glBindAttribLocation. the transform feedback format now needs to be marked with "feedback-format:"
2010-02-10 13:03:44 -08:00
Joe Groff
e5c44b95aa
game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method
2010-01-19 16:07:47 -08:00
Joe Groff
893c365912
missing USING:s
2010-01-17 16:07:29 -08:00
Joe Groff
9e0f26f6eb
game.loop: fps word to divide a value into 1,000,000
2010-01-16 23:25:40 -08:00
Joe Groff
89f104d8ab
add begin-game-world and end-game-world generics so method-chains aren't needed just to do game setup and teardown at the right time
2010-01-16 23:06:54 -08:00
Joe Groff
a2e3d64de6
document game.worlds, tweak GAME: syntax
2010-01-16 13:13:13 -08:00
Joe Groff
6bbfa0b6d8
GAME: syntax for defining game entry point with game-loop attributes
2010-01-16 12:18:50 -08:00
Joe Groff
bd62fb22aa
game-loop: change "tick-length" to more descriptive "tick-interval-micros"
2010-01-15 15:03:33 -08:00
Joe Groff
9131e16f7b
bump game demos up to 60fps. we have the technology
2010-01-15 14:36:45 -08:00
Joe Groff
67cc1c01be
Merge branch 'master' into simd-cleanup
2009-11-26 16:14:46 -08:00
Joe Groff
4027002db7
remove SIMD:s
2009-11-25 20:21:54 -08:00
Slava Pestov
0612bc6177
Factor source files should not be executable
2009-11-21 17:50:43 -06:00
Doug Coleman
f4450653a9
remove system-millis and update vocabs to use system-micros or nano-count
2009-11-18 20:56:09 -06:00
Doug Coleman
93de179c2f
over push -> suffix!, over push-all -> append!
2009-10-28 15:29:01 -05:00
Joe Groff
15f4196d43
gpu.demos.bunny: tokenize model file as it's read to avoid an extra splitting-and-filtering pass
2009-10-23 00:08:14 -05:00
Joe Groff
34027e46b6
remove a redundant head from parse-bunny-model
2009-10-22 20:26:43 -05:00
Joe Groff
27100ae094
improve gpu.demos.bunny mesh generation performance
2009-10-22 16:54:54 -05:00
Doug Coleman
fcc53d174c
move game-* to game.* and update all usages
2009-10-08 01:42:54 -05:00
Joe Groff
31264538e3
get gpu vocabs to load with c-type changes
2009-09-16 20:55:14 -05:00
Slava Pestov
7f2e2b1777
Specialized array overhaul
...
- Replace hand-written specialized-arrays.* subvocabularies with new system; instead of USE:ing specialized-arrays.T, do SPECIALIZED-ARRAY: T
- Ditto for specialized-vectors; use SPECIALIZED-VECTOR:
- io.mmap.functor: removed entirely, use <mapped-array> instead
- struct-arrays and struct-vectors have been removed because specialized arrays and vectors subsume them entirely
2009-09-09 22:33:34 -05:00
Joe Groff
02d924f1a5
change gpu VERTEX-STRUCT: to make a struct class
2009-08-30 23:06:15 -05:00
Joe Groff
eae92a404a
update gpu.demos.bunny for alien.arrays boxing change
2009-08-26 15:05:07 -05:00
Joe Groff
9c9132297f
no need to call set-gpu-state* directly
2009-07-30 20:57:22 -05:00
Joe Groff
1e389c921d
remove some leftover debug code from bunny shader
2009-07-29 20:06:28 -05:00
Joe Groff
bba46d2b30
improve uniform-tuple interface in gpu.render. uniform-tuples can now contain other uniform-tuples to represent struct uniforms. use glUniform*v to blast uniform arrays in one shot. s/-/_/ in slot names so they look more factorish on the CPU side
2009-07-22 22:32:02 -05:00
Joe Groff
3bbc9835fc
add a new "make-tuple" combinator for cleaving values into tuple slots by name. make render-set read-only and update gpu demos to use make-tuple
2009-07-22 12:43:44 -05:00
Slava Pestov
dbf04ff2ca
opengl is for chumps
2009-07-19 14:34:24 -05:00