Joe Groff
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845e9532ba
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update demos using GL_EXT_framebuffer_object and GL_ARB_texture_float to use suffixless opengl 3 symbol names
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2009-06-24 17:59:25 -05:00 |
Joe Groff
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eaddd1fdd4
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provide image component-orders and component-types for all GPU texture formats
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2009-06-24 08:26:30 -05:00 |
Slava Pestov
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66a9416473
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Update documentation for stricter vocabulary search path semantics
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2009-05-16 00:29:21 -05:00 |
Slava Pestov
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b0b77cf744
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Fixes for recent changes
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2009-04-05 17:32:53 -05:00 |
Slava Pestov
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3bf5d2bfd4
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Implement image tesselation in image.tesselation. This is used by opengl.textures to break up large bitmaps into multiple smaller textures. The gl-rect and gl-fill-rect words have different stack effects now, so usages were updated.
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2009-03-27 18:31:25 -05:00 |
Slava Pestov
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667eca9410
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Fix unit tests and help lint for 'see' move
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2009-03-11 17:33:54 -05:00 |
Slava Pestov
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f843877d35
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Clean up basis.opengl and fix tests
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2009-02-19 05:01:21 -06:00 |
Slava Pestov
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676806ce39
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opengl.textures: clean up code, only create power-of-2 textures, make API nicer
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2009-02-19 04:06:57 -06:00 |
Slava Pestov
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ea2a3d6758
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Split off opengl.textures from opengl.texture-cache; use image tuples instead of texture-info
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2009-02-12 03:58:05 -06:00 |