Slava Pestov
7f2e2b1777
Specialized array overhaul
...
- Replace hand-written specialized-arrays.* subvocabularies with new system; instead of USE:ing specialized-arrays.T, do SPECIALIZED-ARRAY: T
- Ditto for specialized-vectors; use SPECIALIZED-VECTOR:
- io.mmap.functor: removed entirely, use <mapped-array> instead
- struct-arrays and struct-vectors have been removed because specialized arrays and vectors subsume them entirely
2009-09-09 22:33:34 -05:00
Slava Pestov
46045c882e
Disposables are now registered in a global disposables set. To take advantage of this, subclass disposable instead of providing a disposed slot and call new-disposable instead of new. tools.disposables defines two words, 'disposable.' and 'leaks', to help track down resource lifetime problems
2009-08-24 02:26:13 -05:00
Doug Coleman
3f3d57032b
Delete empty unit tests files, remove 1- and 1+, reorder IN: lines in a lot of places, minor refactoring
2009-08-13 19:21:44 -05:00
Joe Groff
eeb02815bc
set transform feedback format at program link
2009-07-25 21:19:56 -05:00
Joe Groff
ac2c65e920
OR gl extension testing
2009-07-22 12:06:30 -05:00
Slava Pestov
fca74191ce
Split off annotation code from opengl into opengl.annotations to reduce deployed image size
2009-07-17 01:06:34 -05:00
Joe Groff
e90c947062
gl-break word and interactive debugging aids
2009-07-15 22:44:03 -05:00
Joe Groff
b7dd3d5d35
report opengl function name in gl-errors
2009-07-15 13:53:57 -05:00
Joe Groff
8bf1fd5f2a
throw-gl-errors, log-gl-errors annotations for all OpenGL functions
2009-07-14 12:00:37 -05:00
Joe Groff
97adae24f0
pardon my dust
2009-07-01 17:57:21 -05:00
Joe Groff
d077d52968
opengl helper words for ARB/APPLE vertex array objects
2009-07-01 13:53:28 -05:00
Joe Groff
327311b7a2
opengl.gl3 vocab containing only forward-compatible symbols. fill in some holes in opengl.gl
2009-06-24 18:27:54 -05:00
Joe Groff
845e9532ba
update demos using GL_EXT_framebuffer_object and GL_ARB_texture_float to use suffixless opengl 3 symbol names
2009-06-24 17:59:25 -05:00
Joe Groff
ab8b99d4fd
opengl 3.1
2009-06-24 17:28:37 -05:00
Joe Groff
eaddd1fdd4
provide image component-orders and component-types for all GPU texture formats
2009-06-24 08:26:30 -05:00
Joe Groff
c051665efb
throw in image component-orders for some more opengl formats
2009-06-23 20:01:53 -05:00
Joe Groff
7de264c028
GL_BGR and GL_BGRA are standard these days
2009-06-22 18:07:46 -05:00
Joe Groff
ac3ec67c6a
separate component format from component order in image objects
2009-06-22 11:20:54 -05:00
Joe Groff
2b3d62821e
Merge branch 'master' of git://factorcode.org/git/factor
2009-06-17 21:45:04 -05:00
Joe Groff
19d77c5193
let gl-error know about GL_INVALID_FRAMEBUFFER_OPERATION_EXT error. add <mrt-gl-program> helper word to link a GL program with named multiple render targets
2009-06-16 18:14:22 -05:00
Slava Pestov
37b01357ec
Remove unused words discovered by Samuel Tardieu
2009-06-16 16:38:39 -05:00
Doug Coleman
95234ae15c
dont use paren names when there's not a word with that name already
2009-06-10 16:23:57 -04:00
Joe Groff
6599beefd6
typo in opengl.gl
2009-06-03 11:02:41 -05:00
Slava Pestov
132249660d
Fix conflict
2009-05-16 09:48:42 -05:00
Slava Pestov
66a9416473
Update documentation for stricter vocabulary search path semantics
2009-05-16 00:29:21 -05:00
Joe Groff
480870e367
add some more opengl extension bindings:
...
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_gpu_shader4
GL_EXT_geometry_shader4
GL_EXT_transform_feedback
2009-05-15 11:00:39 -05:00
Slava Pestov
b31fe9b8f2
Implement stricter vocab search path semantics, with a new API for vocabs.parser. Add map-find-last to sequences vocab
2009-05-14 22:31:29 -05:00
Slava Pestov
fb6df472a2
Cleaning up USING: lists for new strict semantics
2009-05-14 16:54:16 -05:00
Slava Pestov
0c1e519dcb
Rename use+ to add-use, move search to vocabs.parser, EXCLUDE: bombs out if word doesn't exist
2009-05-13 22:15:48 -05:00
Joe Groff
a8231893ec
un-private some useful words
2009-05-07 19:46:42 -05:00
Joe Groff
8db397f9de
work around macosx-x86-64 bug where it tries to write glGetAttachedShaders param as a GLuint64 array instead of a GLuint. this should fix bunny/spheres crash
2009-05-04 15:15:36 -05:00
Joe Groff
3edd57aaa4
eliminate windows.opengl32 dependency from opengl.gl.windows so we can use opengl.gl.extensions to define wgl extensions
2009-04-30 20:38:18 -05:00
Slava Pestov
3148429e0c
Fix texture resizing on S3 hardware on Windows. Reported by Kobi Lurie
2009-04-19 03:06:05 -05:00
Slava Pestov
fba80949eb
draw-scaled-texture now uses the display list if there's no scaling to be done
2009-04-16 23:14:41 -05:00
Slava Pestov
db3818814d
Refactor GLU usages in basis, and move opengl.glu to extra, and don't like VM with GLU
2009-04-11 15:17:08 -05:00
Slava Pestov
713ab02337
Don't use GL_ARB_texture_non_power_of_two on ATI hardware to fix bug reported by Andy Turner and Caesar Hu
2009-04-10 06:18:29 -05:00
Doug Coleman
4f64ea414b
Merge branch 'master' of git://factorcode.org/git/factor
2009-04-09 10:45:19 -05:00
Doug Coleman
1551eacfa2
add support for tiff grayscale images
2009-04-09 10:44:50 -05:00
Slava Pestov
9efa1e0c31
Don't use glTexSubImage2D unless we really have to
2009-04-09 08:23:05 -05:00
Slava Pestov
87e4598581
opengl.textures: use GL_ARB_texture_non_power_of_two if available
2009-04-07 21:32:45 -05:00
Slava Pestov
b0b77cf744
Fixes for recent changes
2009-04-05 17:32:53 -05:00
U-SLAVA-DFB8FF805\Slava
52060e6253
Oops dead code
2009-04-04 22:45:02 -05:00
U-SLAVA-DFB8FF805\Slava
fb6c5141ec
Fixing this for Windows
2009-04-04 22:38:49 -05:00
Slava Pestov
0affe96d95
opengl.textures: pad image up to a power of 2 using glTexSubImage2D instead of doing it in Factor code
2009-04-04 20:04:35 -05:00
Slava Pestov
e84cc5f82d
Simplify do-matrix
2009-04-04 20:03:30 -05:00
U-SLAVA-DFB8FF805\Slava
1731b57249
Add textures without alpha channels, cropping; update usages of <texture>; don't ignore trailing in x>offset
2009-04-03 07:01:22 -05:00
U-SLAVA-DFB8FF805\Slava
9c3054c84a
More progress on Uniscribe
2009-04-02 13:05:26 -05:00
Slava Pestov
3bf5d2bfd4
Implement image tesselation in image.tesselation. This is used by opengl.textures to break up large bitmaps into multiple smaller textures. The gl-rect and gl-fill-rect words have different stack effects now, so usages were updated.
2009-03-27 18:31:25 -05:00
Slava Pestov
6c0986f8b2
Add definition mixin in definitions vocab to replace hard-coded union in ui.tools.operations; add ?execute to kernel to replace dup word? [ execute ] when calls in unicode.breaks and opengl
2009-03-26 21:27:45 -05:00
Doug Coleman
8b7fcce399
update code for usages of add-library
2009-03-25 23:00:19 -05:00