Joe Groff
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db5998e121
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gpu.buffers: grow-buffer helper word
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2010-05-24 22:13:15 -07:00 |
Doug Coleman
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8656725f78
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Finish renaming micros->nanos in game code, update libs
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2010-05-21 23:50:42 -05:00 |
Doug Coleman
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bdecd564a3
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Use keys/values where appropriate
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2010-05-21 12:48:04 -05:00 |
Joe Groff
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010b5069bd
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opengl.textures: borrow get-texture-float and get-texture-int helper words from gpu.textures
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2010-05-15 12:09:50 -07:00 |
Joe Groff
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20305432a9
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gpu.buffers: "with-mapped-buffer-array" helper word that wraps a mapped GL buffer in a specialized-array for easy inspection
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2010-05-14 16:54:06 -07:00 |
Joe Groff
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51c3e8a1b9
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gpu.render: allow uchar-array, ushort-array, and uint-array to be passed directly to render as element arrays
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2010-05-14 16:00:27 -07:00 |
Joe Groff
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0ab9046300
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rename half-floats vocab to math.floats.half
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2010-04-28 15:48:47 -07:00 |
Daniel Ehrenberg
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aa6158b366
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Changing require-when usages to the new syntax for require-when
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2010-04-18 14:29:24 -05:00 |
Joe Groff
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43ab0af1ac
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Merge branch 'master' of factorcode.org:/git/factor
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2010-04-11 15:08:41 -07:00 |
Erik Charlebois
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e117300bb4
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Fix build breaks
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2010-04-10 22:38:17 -07:00 |
Erik Charlebois
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faf0418a12
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Remove empty quad vocabulary
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2010-04-10 00:02:44 -07:00 |
Joe Groff
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181c45209f
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gpu.shaders: use "counter" instead of reinventing it
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2010-04-07 15:33:19 -07:00 |
Erik Charlebois
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e6b4e54e2c
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More work on fluids
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2010-04-06 13:12:10 -07:00 |
Erik Charlebois
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a91d7a0e7b
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Get fluids working on Mac
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2010-04-05 01:38:39 -07:00 |
Erik Charlebois
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6081abea04
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Fix step effect
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2010-04-04 20:52:09 -07:00 |
Erik Charlebois
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964f45fc77
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Techniques work
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2010-04-04 18:57:58 -07:00 |
Daniel Ehrenberg
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240c6819a9
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Merge branch 'master' into conditional
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2010-03-28 19:49:32 -04:00 |
Joe Groff
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63bb6c4e42
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gpu: add geometry shader support
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2010-03-23 02:11:57 -07:00 |
Daniel Ehrenberg
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eb060443db
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Updating code to use require-when rather than vocab [ require ] when
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2010-03-18 01:13:37 -04:00 |
Joe Groff
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18f3df9d4a
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more help-lint
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2010-03-09 21:02:43 -08:00 |
Joe Groff
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191ac353fd
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generalize stack effects so we can bootstrap with the stricter stack effect checking
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2010-03-08 23:38:10 -08:00 |
Slava Pestov
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220dd88a2c
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Update documentation for new help lint check
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2010-02-19 12:31:52 +13:00 |
Joe Groff
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236b2e6dc5
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update gpu docs—VAOs no longer required
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2010-02-17 12:50:32 -08:00 |
Joe Groff
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31d97a8ff7
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fall back to manual gl vertex attribute management when GL_APPLE_vertex_array_object is not present, so gpu can support vanilla GL 2.0
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2010-02-17 11:26:32 -08:00 |
Joe Groff
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31029de959
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Merge branch 'master' of git://factorcode.org/git/factor
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2010-02-16 10:41:15 -08:00 |
Joe Groff
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bf7371c32e
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reduce reflection level on gpu.demos.bunny deployment to hopefully get it back below the tools.deploy test limit size
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2010-02-16 10:30:20 -08:00 |
Slava Pestov
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6620a12cde
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Merge branch 'deploy-resources' of git://factorcode.org/git/factor into deploy-resources
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2010-02-17 00:17:09 +13:00 |
Slava Pestov
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bd0ca0e2aa
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Clean up some tags
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2010-02-17 00:12:55 +13:00 |
Joe Groff
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f37fcf7eb7
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add icons for gpu.demos.raytrace
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2010-02-15 14:29:36 -08:00 |
Joe Groff
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bfa5f5ad9b
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icon for gpu.demos.bunny
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2010-02-15 11:01:00 -08:00 |
Joe Groff
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642d48cd05
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gpu.demos.bunny: use images.tiff so that it's present in deployed bundle
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2010-02-14 23:27:48 -08:00 |
Joe Groff
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f02fb684cd
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add resources.txt for gpu.demos.bunny
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2010-02-14 14:03:19 -08:00 |
Joe Groff
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06f4a21815
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gpu.demos.raytrace: add deploy config and resources.txt
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2010-02-14 14:02:47 -08:00 |
Joe Groff
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8d9268bcc2
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Merge branch 'master' of git://factorcode.org/git/factor
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2010-02-14 12:42:37 -08:00 |
Joe Groff
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8a4fb8cbce
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gpu.textures: add symbolic constants for LATC compression
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2010-02-13 18:06:48 -08:00 |
Erik Charlebois
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8861dfb834
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Merge up with Joe's earlier change that added s3tc
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2010-02-13 02:43:42 -08:00 |
Joe Groff
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83d10d8135
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gpu.textures: add compressed texture support
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2010-02-11 14:22:54 -08:00 |
Joe Groff
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ce11431fdb
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gpu.shaders: change around vertex-array construction a bit. rename <vertex-array> to <multi-vertex-array> and buffer>vertex-array to <vertex-array*> . add new <vertex-array> that takes a single buffer and reads it with the program's linked vertex-format
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2010-02-10 15:27:57 -08:00 |
Joe Groff
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910f1b603c
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fix gpu.shaders docs
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2010-02-10 14:54:37 -08:00 |
Joe Groff
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6aa998ad54
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change GLSL-PROGRAM: syntax to allow for vertex formats to be specified for link-time attribute index assignment with glBindAttribLocation. the transform feedback format now needs to be marked with "feedback-format:"
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2010-02-10 13:03:44 -08:00 |
Joe Groff
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a173171e34
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gpu.render: allow uniform-tuples to hand off specialized-arrays, structs, simd types, etc. directly to glUniform*v functions when binding uniforms
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2010-02-10 11:24:36 -08:00 |
Joe Groff
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a9586de62d
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gpu.buffers: allocate-byte-array word, equivalent to [ byte-length ] keep allocate-buffer
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2010-02-05 14:07:45 -08:00 |
Joe Groff
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e8dfc22073
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gpu.shaders: don't attempt to bind vertex attributes that don't exist in the compiled shader
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2010-01-28 21:48:41 -08:00 |
Joe Groff
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de9dad0f08
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make sure VAOs are available to gpu library
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2010-01-21 10:41:11 -08:00 |
Joe Groff
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90a065e690
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rearrange order of <static-audio-clip> args to be consistent with <streaming-audio-clip> . add a streaming noise generator to audio.engine.test to ensure streaming clips work
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2010-01-20 12:26:07 -08:00 |
Joe Groff
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87c09af8f3
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update game.worlds and gpu.demo.raytrace for audio.engine changes
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2010-01-20 11:44:18 -08:00 |
Joe Groff
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fc4686eaee
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downsample gpu.demos.raytrace sound effects to 11kHz so they aren't so pointlessly huge
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2010-01-19 19:03:01 -08:00 |
Joe Groff
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2f8180faa6
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allow audio-sources to control reference distance and rolloff factor
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2010-01-19 17:54:55 -08:00 |
Joe Groff
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7a14b4ce61
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add gratuitous audio to gpu.demos.raytrace
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2010-01-19 17:54:25 -08:00 |
Joe Groff
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e5c44b95aa
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game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method
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2010-01-19 16:07:47 -08:00 |