Commit Graph

108 Commits (dc75f092fc05b99ef3e327d6adf0efd640d9f221)

Author SHA1 Message Date
Joe Groff db5998e121 gpu.buffers: grow-buffer helper word 2010-05-24 22:13:15 -07:00
Doug Coleman 8656725f78 Finish renaming micros->nanos in game code, update libs 2010-05-21 23:50:42 -05:00
Doug Coleman bdecd564a3 Use keys/values where appropriate 2010-05-21 12:48:04 -05:00
Joe Groff 010b5069bd opengl.textures: borrow get-texture-float and get-texture-int helper words from gpu.textures 2010-05-15 12:09:50 -07:00
Joe Groff 20305432a9 gpu.buffers: "with-mapped-buffer-array" helper word that wraps a mapped GL buffer in a specialized-array for easy inspection 2010-05-14 16:54:06 -07:00
Joe Groff 51c3e8a1b9 gpu.render: allow uchar-array, ushort-array, and uint-array to be passed directly to render as element arrays 2010-05-14 16:00:27 -07:00
Joe Groff 0ab9046300 rename half-floats vocab to math.floats.half 2010-04-28 15:48:47 -07:00
Daniel Ehrenberg aa6158b366 Changing require-when usages to the new syntax for require-when 2010-04-18 14:29:24 -05:00
Joe Groff 43ab0af1ac Merge branch 'master' of factorcode.org:/git/factor 2010-04-11 15:08:41 -07:00
Erik Charlebois e117300bb4 Fix build breaks 2010-04-10 22:38:17 -07:00
Erik Charlebois faf0418a12 Remove empty quad vocabulary 2010-04-10 00:02:44 -07:00
Joe Groff 181c45209f gpu.shaders: use "counter" instead of reinventing it 2010-04-07 15:33:19 -07:00
Erik Charlebois e6b4e54e2c More work on fluids 2010-04-06 13:12:10 -07:00
Erik Charlebois a91d7a0e7b Get fluids working on Mac 2010-04-05 01:38:39 -07:00
Erik Charlebois 6081abea04 Fix step effect 2010-04-04 20:52:09 -07:00
Erik Charlebois 964f45fc77 Techniques work 2010-04-04 18:57:58 -07:00
Daniel Ehrenberg 240c6819a9 Merge branch 'master' into conditional 2010-03-28 19:49:32 -04:00
Joe Groff 63bb6c4e42 gpu: add geometry shader support 2010-03-23 02:11:57 -07:00
Daniel Ehrenberg eb060443db Updating code to use require-when rather than vocab [ require ] when 2010-03-18 01:13:37 -04:00
Joe Groff 18f3df9d4a more help-lint 2010-03-09 21:02:43 -08:00
Joe Groff 191ac353fd generalize stack effects so we can bootstrap with the stricter stack effect checking 2010-03-08 23:38:10 -08:00
Slava Pestov 220dd88a2c Update documentation for new help lint check 2010-02-19 12:31:52 +13:00
Joe Groff 236b2e6dc5 update gpu docs—VAOs no longer required 2010-02-17 12:50:32 -08:00
Joe Groff 31d97a8ff7 fall back to manual gl vertex attribute management when GL_APPLE_vertex_array_object is not present, so gpu can support vanilla GL 2.0 2010-02-17 11:26:32 -08:00
Joe Groff 31029de959 Merge branch 'master' of git://factorcode.org/git/factor 2010-02-16 10:41:15 -08:00
Joe Groff bf7371c32e reduce reflection level on gpu.demos.bunny deployment to hopefully get it back below the tools.deploy test limit size 2010-02-16 10:30:20 -08:00
Slava Pestov 6620a12cde Merge branch 'deploy-resources' of git://factorcode.org/git/factor into deploy-resources 2010-02-17 00:17:09 +13:00
Slava Pestov bd0ca0e2aa Clean up some tags 2010-02-17 00:12:55 +13:00
Joe Groff f37fcf7eb7 add icons for gpu.demos.raytrace 2010-02-15 14:29:36 -08:00
Joe Groff bfa5f5ad9b icon for gpu.demos.bunny 2010-02-15 11:01:00 -08:00
Joe Groff 642d48cd05 gpu.demos.bunny: use images.tiff so that it's present in deployed bundle 2010-02-14 23:27:48 -08:00
Joe Groff f02fb684cd add resources.txt for gpu.demos.bunny 2010-02-14 14:03:19 -08:00
Joe Groff 06f4a21815 gpu.demos.raytrace: add deploy config and resources.txt 2010-02-14 14:02:47 -08:00
Joe Groff 8d9268bcc2 Merge branch 'master' of git://factorcode.org/git/factor 2010-02-14 12:42:37 -08:00
Joe Groff 8a4fb8cbce gpu.textures: add symbolic constants for LATC compression 2010-02-13 18:06:48 -08:00
Erik Charlebois 8861dfb834 Merge up with Joe's earlier change that added s3tc 2010-02-13 02:43:42 -08:00
Joe Groff 83d10d8135 gpu.textures: add compressed texture support 2010-02-11 14:22:54 -08:00
Joe Groff ce11431fdb gpu.shaders: change around vertex-array construction a bit. rename <vertex-array> to <multi-vertex-array> and buffer>vertex-array to <vertex-array*> . add new <vertex-array> that takes a single buffer and reads it with the program's linked vertex-format 2010-02-10 15:27:57 -08:00
Joe Groff 910f1b603c fix gpu.shaders docs 2010-02-10 14:54:37 -08:00
Joe Groff 6aa998ad54 change GLSL-PROGRAM: syntax to allow for vertex formats to be specified for link-time attribute index assignment with glBindAttribLocation. the transform feedback format now needs to be marked with "feedback-format:" 2010-02-10 13:03:44 -08:00
Joe Groff a173171e34 gpu.render: allow uniform-tuples to hand off specialized-arrays, structs, simd types, etc. directly to glUniform*v functions when binding uniforms 2010-02-10 11:24:36 -08:00
Joe Groff a9586de62d gpu.buffers: allocate-byte-array word, equivalent to [ byte-length ] keep allocate-buffer 2010-02-05 14:07:45 -08:00
Joe Groff e8dfc22073 gpu.shaders: don't attempt to bind vertex attributes that don't exist in the compiled shader 2010-01-28 21:48:41 -08:00
Joe Groff de9dad0f08 make sure VAOs are available to gpu library 2010-01-21 10:41:11 -08:00
Joe Groff 90a065e690 rearrange order of <static-audio-clip> args to be consistent with <streaming-audio-clip> . add a streaming noise generator to audio.engine.test to ensure streaming clips work 2010-01-20 12:26:07 -08:00
Joe Groff 87c09af8f3 update game.worlds and gpu.demo.raytrace for audio.engine changes 2010-01-20 11:44:18 -08:00
Joe Groff fc4686eaee downsample gpu.demos.raytrace sound effects to 11kHz so they aren't so pointlessly huge 2010-01-19 19:03:01 -08:00
Joe Groff 2f8180faa6 allow audio-sources to control reference distance and rolloff factor 2010-01-19 17:54:55 -08:00
Joe Groff 7a14b4ce61 add gratuitous audio to gpu.demos.raytrace 2010-01-19 17:54:25 -08:00
Joe Groff e5c44b95aa game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method 2010-01-19 16:07:47 -08:00