|  Joe Groff | 845e9532ba | update demos using GL_EXT_framebuffer_object and GL_ARB_texture_float to use suffixless opengl 3 symbol names | 2009-06-24 17:59:25 -05:00 | 
				
					
						|  Joe Groff | eaddd1fdd4 | provide image component-orders and component-types for all GPU texture formats | 2009-06-24 08:26:30 -05:00 | 
				
					
						|  Slava Pestov | 66a9416473 | Update documentation for stricter vocabulary search path semantics | 2009-05-16 00:29:21 -05:00 | 
				
					
						|  Slava Pestov | b0b77cf744 | Fixes for recent changes | 2009-04-05 17:32:53 -05:00 | 
				
					
						|  Slava Pestov | 3bf5d2bfd4 | Implement image tesselation in image.tesselation. This is used by opengl.textures to break up large bitmaps into multiple smaller textures. The gl-rect and gl-fill-rect words have different stack effects now, so usages were updated. | 2009-03-27 18:31:25 -05:00 | 
				
					
						|  Slava Pestov | 667eca9410 | Fix unit tests and help lint for 'see' move | 2009-03-11 17:33:54 -05:00 | 
				
					
						|  Slava Pestov | f843877d35 | Clean up basis.opengl and fix tests | 2009-02-19 05:01:21 -06:00 | 
				
					
						|  Slava Pestov | 676806ce39 | opengl.textures: clean up code, only create power-of-2 textures, make API nicer | 2009-02-19 04:06:57 -06:00 | 
				
					
						|  Slava Pestov | ea2a3d6758 | Split off opengl.textures from opengl.texture-cache; use image tuples instead of texture-info | 2009-02-12 03:58:05 -06:00 |