Throwing gl errors is not helpful because the ui gets messed up anyway. Print the error and continue. Maybe we should add a section in the F3 error window for opengl errors instead of printing them in the global stdout. - We could also use gl-error on every platform except for MacOSX 10.11 - We could fix the underlying gl drawing commands that cause this error. |
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.. | ||
annotations | ||
capabilities | ||
debug | ||
framebuffers | ||
gl | ||
gl3 | ||
shaders | ||
textures | ||
authors.txt | ||
opengl-docs.factor | ||
opengl-tests.factor | ||
opengl.factor | ||
summary.txt | ||
tags.txt |