Slava Pestov
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88ca7abd54
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ui.gadgets.worlds: dispose of the handle after ungrabbing input
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2010-07-17 16:08:36 -04:00 |
Doug Coleman
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6a501d4aa3
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Add a promise to world objects that gets fulfilled when the world is ungrafted
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2010-06-16 16:23:30 -05:00 |
Slava Pestov
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46fe340be3
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ui.gadgets.worlds: don't enable depth buffer by default, since it just wastes memory and apps which need it can pass custom pixel-format-attributes to open-window to enable it explicitly
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2010-05-24 19:23:02 -04:00 |
Slava Pestov
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627295f094
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Language change: tuple slot setter words with stack effect ( value object -- ) are now named FOO<< instead of (>>FOO)
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2010-05-06 17:21:02 -04:00 |
Doug Coleman
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bad7e4b68e
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Add a slot for worlds to know if they are fullscreened, and another for restoring the window position after returning from fullscreen mode
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2010-02-27 07:58:42 -06:00 |
Joe Groff
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b7727bc695
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ui.gadgets.worlds: deactivate world before calling the ui-error-hook
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2010-02-23 22:55:57 -08:00 |
Joe Groff
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83d6f7fc6f
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if you're going to support shift-del, you should also support shift-ins and ctrl-ins
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2010-02-20 09:45:42 -08:00 |
Slava Pestov
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daed64d8b4
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ui.gadgets.worlds: support S+DELETE as an alternative shortcut for cut-action
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2010-02-20 12:24:25 +13:00 |
Slava Pestov
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220dd88a2c
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Update documentation for new help lint check
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2010-02-19 12:31:52 +13:00 |
Joe Groff
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e5c44b95aa
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game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method
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2010-01-19 16:07:47 -08:00 |
Joe Groff
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3cfe2afa44
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make apply-world-attributes generic
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2010-01-19 14:06:48 -08:00 |
Joe Groff
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4beb8192c9
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pry off some ui app boilerplate with a MAIN-WINDOW: syntax
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2010-01-15 16:55:43 -08:00 |
Joe Groff
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9dc5d18b1c
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allow window pref-dim to be provided in world-attributes
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2010-01-15 15:33:37 -08:00 |
Slava Pestov
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0612bc6177
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Factor source files should not be executable
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2009-11-21 17:50:43 -06:00 |
Doug Coleman
|
bd13e018dd
|
memq? -> member-eq?, sorted-memq? -> sorted-member-eq?
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2009-10-28 15:02:00 -05:00 |
Slava Pestov
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50f5c3d116
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remq -> remove-eq, delq -> remove-eq!
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2009-10-28 00:23:08 -05:00 |
Keith Lazuka
|
405e5d015b
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docs: change $subsection to $subsections
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2009-10-02 12:15:48 -04:00 |
Joe Groff
|
9798564536
|
clean up textured window code
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2009-09-25 09:42:09 -05:00 |
Joe Groff
|
e0157c55d1
|
support textured windows on os x and windows 6.x
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2009-09-24 13:05:27 -05:00 |
Slava Pestov
|
ace0c3a15a
|
Doc fixes
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2009-09-11 17:59:04 -05:00 |
Joe Groff
|
8e58f5e5aa
|
in kazakhstan, they say that a world is like a context-world
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2009-07-15 22:39:23 -05:00 |
Joe Groff
|
a06948298b
|
ensure resize-world never happens before begin-world
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2009-07-13 22:35:36 -05:00 |
Joe Groff
|
97adae24f0
|
pardon my dust
|
2009-07-01 17:57:21 -05:00 |
Joe Groff
|
77104b7256
|
put a slot on worlds for window-resources which get disposed when window is closed
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2009-07-01 13:54:42 -05:00 |
Joe Groff
|
5f2bced2e3
|
docs for window-controls
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2009-06-18 12:20:50 -05:00 |
Joe Groff
|
3231fcd052
|
interface for controlling window controls (close, minimize, resize, titlebar, etc.). cocoa backend
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2009-06-17 22:47:51 -05:00 |
Joe Groff
|
0169934f6d
|
null-world class for interactive OpenGL use
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2009-06-03 11:03:34 -05:00 |
Slava Pestov
|
560ad8b2e5
|
ui.gadgets.worlds: Remove unneeded ui.commands dependency. This reduces deployed image size
|
2009-05-12 04:02:24 -05:00 |
Slava Pestov
|
5b315efc81
|
Make focusable-child* work even if world has no children, to clean up a code duplication
|
2009-05-11 17:04:32 -05:00 |
Joe Groff
|
87717fa78c
|
Add user-visible grab-input and ungrab-input words to cleanly toggle grabbing on worlds
|
2009-05-11 13:18:38 -05:00 |
Joe Groff
|
30bfce2ce0
|
improve error handling when begin-world fails
|
2009-05-11 12:35:41 -05:00 |
Joe Groff
|
9992817c65
|
input grabbing support
|
2009-05-08 15:07:15 -05:00 |
Slava Pestov
|
fb5b48c71a
|
Fix some test failures
|
2009-05-04 09:44:26 -05:00 |
Joe Groff
|
804d4aae81
|
docs for new world words
|
2009-05-03 23:01:26 -05:00 |
Joe Groff
|
4504907736
|
add a resize-world generic to handle window resizes
|
2009-05-03 22:01:35 -05:00 |
Joe Groff
|
474735a60c
|
update status-bar for api changes. set the gl-context outside of draw-world* generic
|
2009-05-03 17:11:01 -05:00 |
Joe Groff
|
6ccd82faba
|
world API changes: open-window can take a world-attributes tuple with additional parameters besides title. new begin-world, end-world, and draw-world* generics
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2009-05-03 15:52:26 -05:00 |
Joe Groff
|
cc244cb672
|
break code->code docs<-docs dependency
|
2009-05-02 21:54:25 -05:00 |
U-FROGGER\erg
|
aa142a1b52
|
fix windows ui
|
2009-05-02 20:36:31 -05:00 |
Joe Groff
|
d96f6d3197
|
oops, forgot backing-store support on windows. also "robust" is useless
|
2009-05-02 17:54:45 -05:00 |
Joe Groff
|
a7e2632faf
|
check-world-pixel-format word that world subclasses can override to verify that the chosen pixel format meets their needs
|
2009-05-02 16:46:58 -05:00 |
Joe Groff
|
621fed2dd5
|
need to pass world as arg to pixel-format hooks
|
2009-05-02 12:31:33 -05:00 |
Joe Groff
|
b45ea14d39
|
compilation fixes
|
2009-05-01 12:56:52 -05:00 |
Joe Groff
|
ba8abd6cad
|
cocoa backend support for ui.pixel-formats; world-pixel-format-attributes generic
|
2009-05-01 09:09:38 -05:00 |
Slava Pestov
|
713ab02337
|
Don't use GL_ARB_texture_non_power_of_two on ATI hardware to fix bug reported by Andy Turner and Caesar Hu
|
2009-04-10 06:18:29 -05:00 |
Slava Pestov
|
87e4598581
|
opengl.textures: use GL_ARB_texture_non_power_of_two if available
|
2009-04-07 21:32:45 -05:00 |
Slava Pestov
|
474e74a232
|
Re-organize things so that bootstrap.ui doesn't load ui.text
|
2009-03-31 23:44:38 -05:00 |
Slava Pestov
|
be4fb1e7d9
|
Move call( and execute( to core
|
2009-03-16 20:11:36 -05:00 |
Slava Pestov
|
dcbb5bc692
|
Implement gesture>string for actions
|
2009-02-21 16:42:57 -06:00 |
Slava Pestov
|
a0253106b1
|
ui.gadgets.status-bar: write some docs and add notion of status message ownership to avoid some subtle race issues with completion popup and listener's keyboard help
|
2009-02-19 18:01:26 -06:00 |