Commit Graph

96 Commits (11af4e1781c0e26b4597f0a964d24c6f200f03f1)

Author SHA1 Message Date
Slava Pestov 88ca7abd54 ui.gadgets.worlds: dispose of the handle after ungrabbing input 2010-07-17 16:08:36 -04:00
Doug Coleman 6a501d4aa3 Add a promise to world objects that gets fulfilled when the world is ungrafted 2010-06-16 16:23:30 -05:00
Slava Pestov 46fe340be3 ui.gadgets.worlds: don't enable depth buffer by default, since it just wastes memory and apps which need it can pass custom pixel-format-attributes to open-window to enable it explicitly 2010-05-24 19:23:02 -04:00
Slava Pestov 627295f094 Language change: tuple slot setter words with stack effect ( value object -- ) are now named FOO<< instead of (>>FOO) 2010-05-06 17:21:02 -04:00
Doug Coleman bad7e4b68e Add a slot for worlds to know if they are fullscreened, and another for restoring the window position after returning from fullscreen mode 2010-02-27 07:58:42 -06:00
Joe Groff b7727bc695 ui.gadgets.worlds: deactivate world before calling the ui-error-hook 2010-02-23 22:55:57 -08:00
Joe Groff 83d6f7fc6f if you're going to support shift-del, you should also support shift-ins and ctrl-ins 2010-02-20 09:45:42 -08:00
Slava Pestov daed64d8b4 ui.gadgets.worlds: support S+DELETE as an alternative shortcut for cut-action 2010-02-20 12:24:25 +13:00
Slava Pestov 220dd88a2c Update documentation for new help lint check 2010-02-19 12:31:52 +13:00
Joe Groff e5c44b95aa game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method 2010-01-19 16:07:47 -08:00
Joe Groff 3cfe2afa44 make apply-world-attributes generic 2010-01-19 14:06:48 -08:00
Joe Groff 4beb8192c9 pry off some ui app boilerplate with a MAIN-WINDOW: syntax 2010-01-15 16:55:43 -08:00
Joe Groff 9dc5d18b1c allow window pref-dim to be provided in world-attributes 2010-01-15 15:33:37 -08:00
Slava Pestov 0612bc6177 Factor source files should not be executable 2009-11-21 17:50:43 -06:00
Doug Coleman bd13e018dd memq? -> member-eq?, sorted-memq? -> sorted-member-eq? 2009-10-28 15:02:00 -05:00
Slava Pestov 50f5c3d116 remq -> remove-eq, delq -> remove-eq! 2009-10-28 00:23:08 -05:00
Keith Lazuka 405e5d015b docs: change $subsection to $subsections 2009-10-02 12:15:48 -04:00
Joe Groff 9798564536 clean up textured window code 2009-09-25 09:42:09 -05:00
Joe Groff e0157c55d1 support textured windows on os x and windows 6.x 2009-09-24 13:05:27 -05:00
Slava Pestov ace0c3a15a Doc fixes 2009-09-11 17:59:04 -05:00
Joe Groff 8e58f5e5aa in kazakhstan, they say that a world is like a context-world 2009-07-15 22:39:23 -05:00
Joe Groff a06948298b ensure resize-world never happens before begin-world 2009-07-13 22:35:36 -05:00
Joe Groff 97adae24f0 pardon my dust 2009-07-01 17:57:21 -05:00
Joe Groff 77104b7256 put a slot on worlds for window-resources which get disposed when window is closed 2009-07-01 13:54:42 -05:00
Joe Groff 5f2bced2e3 docs for window-controls 2009-06-18 12:20:50 -05:00
Joe Groff 3231fcd052 interface for controlling window controls (close, minimize, resize, titlebar, etc.). cocoa backend 2009-06-17 22:47:51 -05:00
Joe Groff 0169934f6d null-world class for interactive OpenGL use 2009-06-03 11:03:34 -05:00
Slava Pestov 560ad8b2e5 ui.gadgets.worlds: Remove unneeded ui.commands dependency. This reduces deployed image size 2009-05-12 04:02:24 -05:00
Slava Pestov 5b315efc81 Make focusable-child* work even if world has no children, to clean up a code duplication 2009-05-11 17:04:32 -05:00
Joe Groff 87717fa78c Add user-visible grab-input and ungrab-input words to cleanly toggle grabbing on worlds 2009-05-11 13:18:38 -05:00
Joe Groff 30bfce2ce0 improve error handling when begin-world fails 2009-05-11 12:35:41 -05:00
Joe Groff 9992817c65 input grabbing support 2009-05-08 15:07:15 -05:00
Slava Pestov fb5b48c71a Fix some test failures 2009-05-04 09:44:26 -05:00
Joe Groff 804d4aae81 docs for new world words 2009-05-03 23:01:26 -05:00
Joe Groff 4504907736 add a resize-world generic to handle window resizes 2009-05-03 22:01:35 -05:00
Joe Groff 474735a60c update status-bar for api changes. set the gl-context outside of draw-world* generic 2009-05-03 17:11:01 -05:00
Joe Groff 6ccd82faba world API changes: open-window can take a world-attributes tuple with additional parameters besides title. new begin-world, end-world, and draw-world* generics 2009-05-03 15:52:26 -05:00
Joe Groff cc244cb672 break code->code docs<-docs dependency 2009-05-02 21:54:25 -05:00
U-FROGGER\erg aa142a1b52 fix windows ui 2009-05-02 20:36:31 -05:00
Joe Groff d96f6d3197 oops, forgot backing-store support on windows. also "robust" is useless 2009-05-02 17:54:45 -05:00
Joe Groff a7e2632faf check-world-pixel-format word that world subclasses can override to verify that the chosen pixel format meets their needs 2009-05-02 16:46:58 -05:00
Joe Groff 621fed2dd5 need to pass world as arg to pixel-format hooks 2009-05-02 12:31:33 -05:00
Joe Groff b45ea14d39 compilation fixes 2009-05-01 12:56:52 -05:00
Joe Groff ba8abd6cad cocoa backend support for ui.pixel-formats; world-pixel-format-attributes generic 2009-05-01 09:09:38 -05:00
Slava Pestov 713ab02337 Don't use GL_ARB_texture_non_power_of_two on ATI hardware to fix bug reported by Andy Turner and Caesar Hu 2009-04-10 06:18:29 -05:00
Slava Pestov 87e4598581 opengl.textures: use GL_ARB_texture_non_power_of_two if available 2009-04-07 21:32:45 -05:00
Slava Pestov 474e74a232 Re-organize things so that bootstrap.ui doesn't load ui.text 2009-03-31 23:44:38 -05:00
Slava Pestov be4fb1e7d9 Move call( and execute( to core 2009-03-16 20:11:36 -05:00
Slava Pestov dcbb5bc692 Implement gesture>string for actions 2009-02-21 16:42:57 -06:00
Slava Pestov a0253106b1 ui.gadgets.status-bar: write some docs and add notion of status message ownership to avoid some subtle race issues with completion popup and listener's keyboard help 2009-02-19 18:01:26 -06:00