Björn Lindqvist
26b6a378ac
gpu.*: docs
2018-01-27 22:44:26 +01:00
Alexander Iljin
504c9959a1
Update some copyright headers to follow the current convention
...
Had to look through the history to find years for some headers. Added
authors to some files as well.
2017-09-11 15:43:03 -07:00
Doug Coleman
352e5de16a
core, basis, extra: Remove DOS line endings from files.
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Remove whitespace from end of lines.
Add a newline to the end of each file.
2015-06-29 17:25:40 -07:00
Doug Coleman
c586ecec56
audio.engine: Rename audio-orientation
2013-03-23 23:15:16 -07:00
Joe Groff
c7a2ef4d4f
gpu.util.wasd: new utility word "wasd-pixel-ray" that converts a screen pixel position to a world-space vector, indicating direction from eye location
2010-06-23 00:48:17 -07:00
Erik Charlebois
e6b4e54e2c
More work on fluids
2010-04-06 13:12:10 -07:00
Erik Charlebois
a91d7a0e7b
Get fluids working on Mac
2010-04-05 01:38:39 -07:00
Erik Charlebois
964f45fc77
Techniques work
2010-04-04 18:57:58 -07:00
Joe Groff
ce11431fdb
gpu.shaders: change around vertex-array construction a bit. rename <vertex-array> to <multi-vertex-array> and buffer>vertex-array to <vertex-array*> . add new <vertex-array> that takes a single buffer and reads it with the program's linked vertex-format
2010-02-10 15:27:57 -08:00
Joe Groff
7a14b4ce61
add gratuitous audio to gpu.demos.raytrace
2010-01-19 17:54:25 -08:00
Joe Groff
e5c44b95aa
game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method
2010-01-19 16:07:47 -08:00
Joe Groff
3bc72151a8
squeeze some TYPED: juice on gpu.*
2010-01-15 14:03:15 -08:00
Joe Groff
ab04d4479e
clean up some stuff in gpu.util.wasd
2009-10-26 14:25:51 -05:00
Doug Coleman
09e8484777
fix using
2009-10-08 05:03:40 -05:00
Doug Coleman
fcc53d174c
move game-* to game.* and update all usages
2009-10-08 01:42:54 -05:00
Joe Groff
630e5ecc3b
update vocabs so a load-all on macosx works without parsing c-type strings
2009-09-27 15:11:21 -05:00
Slava Pestov
7f2e2b1777
Specialized array overhaul
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- Replace hand-written specialized-arrays.* subvocabularies with new system; instead of USE:ing specialized-arrays.T, do SPECIALIZED-ARRAY: T
- Ditto for specialized-vectors; use SPECIALIZED-VECTOR:
- io.mmap.functor: removed entirely, use <mapped-array> instead
- struct-arrays and struct-vectors have been removed because specialized arrays and vectors subsume them entirely
2009-09-09 22:33:34 -05:00
Joe Groff
33395eeabd
move vertex-formats and vertex-arrays to gpu.shaders so we can use them for transform feedback formats
2009-07-25 11:30:59 -05:00
Joe Groff
3759cd7efc
update gpu.util.wasd to match uniform tuple changes
2009-07-23 14:58:45 -05:00
Slava Pestov
dbf04ff2ca
opengl is for chumps
2009-07-19 14:34:24 -05:00