Joe Groff
31264538e3
get gpu vocabs to load with c-type changes
2009-09-16 20:55:14 -05:00
Joe Groff
4d16c569f0
struct classes now make their own C type without help from alien.structs. remove alien.structs dependencies from everywhere outside of alien and compiler, and have the FFI handle both alien.structs and classes.struct c-types
2009-09-15 17:38:49 -05:00
Slava Pestov
7f2e2b1777
Specialized array overhaul
...
- Replace hand-written specialized-arrays.* subvocabularies with new system; instead of USE:ing specialized-arrays.T, do SPECIALIZED-ARRAY: T
- Ditto for specialized-vectors; use SPECIALIZED-VECTOR:
- io.mmap.functor: removed entirely, use <mapped-array> instead
- struct-arrays and struct-vectors have been removed because specialized arrays and vectors subsume them entirely
2009-09-09 22:33:34 -05:00
Joe Groff
a2fe9f1952
[ [ ... ] bi@ <=> ] sort => [ ... ] sort-with
2009-08-02 20:13:59 -05:00
Joe Groff
f0f20708cd
gpu.render: remove gpu-data-ptr slot specialization on index-elements. it prevents using specialized-arrays or other byte-array wrappers with index-elements
2009-08-02 19:52:33 -05:00
Joe Groff
c7dde45c2a
hyphens>underscores in VERTEX-FORMAT for consistency with UNIFORM-TUPLE
2009-07-30 10:58:34 -05:00
Joe Groff
b99b686194
update gpu docs
2009-07-26 23:00:35 -05:00
Joe Groff
bfcb95edaf
accept transform-feedback-output target from render
2009-07-26 22:24:33 -05:00
Joe Groff
01f172b5be
add a buffer-range tuple to represent a subset of a buffer. add support for specifying a transform feedback format to GLSL-PROGRAM: syntax
2009-07-25 15:50:38 -05:00
Joe Groff
33395eeabd
move vertex-formats and vertex-arrays to gpu.shaders so we can use them for transform feedback formats
2009-07-25 11:30:59 -05:00
Joe Groff
3759cd7efc
update gpu.util.wasd to match uniform tuple changes
2009-07-23 14:58:45 -05:00
Joe Groff
733c208f8c
doc updates for uniform-tuple changes
2009-07-23 13:39:28 -05:00
Joe Groff
2a194ea780
bind textures out of uniform structs and arrays
2009-07-23 13:01:21 -05:00
Joe Groff
bba46d2b30
improve uniform-tuple interface in gpu.render. uniform-tuples can now contain other uniform-tuples to represent struct uniforms. use glUniform*v to blast uniform arrays in one shot. s/-/_/ in slot names so they look more factorish on the CPU side
2009-07-22 22:32:02 -05:00
Joe Groff
3bbc9835fc
add a new "make-tuple" combinator for cleaving values into tuple slots by name. make render-set read-only and update gpu demos to use make-tuple
2009-07-22 12:43:44 -05:00
Slava Pestov
dbf04ff2ca
opengl is for chumps
2009-07-19 14:34:24 -05:00