Commit Graph

115 Commits (ebdf57d175ab2005dbc48fd6e94d74de135f47c7)

Author SHA1 Message Date
John Benediktsson e0a40e4f96 opengl: log all mac os errors where framebuffer is undefined. 2016-03-30 15:28:39 -07:00
John Benediktsson 1b71efb748 ui: change active? back to a boolean. 2016-03-30 07:31:13 -07:00
John Benediktsson 7d0c596c92 Hopefully fix stack effects of error hooks to throw when required. 2016-03-28 22:27:35 -07:00
Björn Lindqvist 763b892a1d ui.*: move some of the gl initing to set-up-window, should fix #1510
it's also more efficent to run the check-extensions "1.0"
require-gl-version code only once when the window is created, rather
than once for each draw
2015-12-01 04:49:36 +01:00
Björn Lindqvist 7bc1009973 ui.*: make active? an integer 0-100
A UI backend can delay setting active? to 100 until the windows actually
is visible. That way, some redundant redraws that happen when the window
isn't visible is supressed. It makes the Windows and GTK UI startup a
little faster.
2015-10-27 19:00:28 +01:00
John Benediktsson e477f6996f Fix comments to be ! not #!. 2015-09-08 16:15:10 -07:00
John Benediktsson ceb75057da change ERROR: words from throw-foo back to foo. 2015-08-13 16:13:05 -07:00
Doug Coleman b6be8685c3 basis: ERROR: changes. 2015-08-13 03:20:39 -07:00
Doug Coleman 9d021bb081 opengl: Temporary (?) fix for the ui. Issue #1379.
Throwing gl errors is not helpful because the ui gets messed up anyway. Print the error and continue. Maybe we should add a section in the F3 error window for opengl errors instead of printing them in the global stdout.
- We could also use gl-error on every platform except for MacOSX 10.11
- We could fix the underlying gl drawing commands that cause this error.
2015-08-04 12:28:59 -07:00
Doug Coleman 892c62e1dc factor: second stab at [ ] [ ] unit-test -> { } [ ] unit-test 2015-07-03 09:39:59 -07:00
Doug Coleman 59f3b1ea57 Revert "factor: rename [ ] [ ] unit-test -> { } [ ] unit-test using a refactoring tool!"
Needs a bit more work.

This reverts commit 7e54cc2824.
2015-07-02 13:47:06 -07:00
Doug Coleman 7e54cc2824 factor: rename [ ] [ ] unit-test -> { } [ ] unit-test using a refactoring tool! 2015-07-02 11:36:08 -07:00
Doug Coleman e3cb325040 factor: clean up whitespace in -docs files 2015-07-02 10:31:22 -07:00
Doug Coleman 352e5de16a core, basis, extra: Remove DOS line endings from files.
Remove whitespace from end of lines.
Add a newline to the end of each file.
2015-06-29 17:25:40 -07:00
Doug Coleman 68446b047b ui: Rename floating-window to dialog-window as per @bjourne's suggestion. Related to #1026. 2014-08-05 10:03:17 -07:00
Doug Coleman 57cdc841c3 ui: Add a floating-window window-contol for opening floating windows in a tiling window manager on gtk. Use this style on the help browser, inspector, and deploy windows. Please report any other windows that need this flag since I don't regularly use a tiling window manager. Tested on Ubuntu 14.04 64bit with i3 window manager. Fixes #1026. 2014-07-16 02:26:52 -07:00
Doug Coleman d614084550 opengl.capabilities: Apply @jonenst's suggestions for gl-version failures with mesa opengl. 2014-06-07 21:48:20 -07:00
John Benediktsson d44cc17161 update docs for help.lint checks. 2013-08-24 11:39:31 -07:00
John Benediktsson 63ee0de2f1 ui.gadgets.worlds: remove fonts slot from docs. 2013-08-13 08:49:43 -07:00
Slava Pestov 88ca7abd54 ui.gadgets.worlds: dispose of the handle after ungrabbing input 2010-07-17 16:08:36 -04:00
Doug Coleman 6a501d4aa3 Add a promise to world objects that gets fulfilled when the world is ungrafted 2010-06-16 16:23:30 -05:00
Slava Pestov 46fe340be3 ui.gadgets.worlds: don't enable depth buffer by default, since it just wastes memory and apps which need it can pass custom pixel-format-attributes to open-window to enable it explicitly 2010-05-24 19:23:02 -04:00
Slava Pestov 627295f094 Language change: tuple slot setter words with stack effect ( value object -- ) are now named FOO<< instead of (>>FOO) 2010-05-06 17:21:02 -04:00
Doug Coleman bad7e4b68e Add a slot for worlds to know if they are fullscreened, and another for restoring the window position after returning from fullscreen mode 2010-02-27 07:58:42 -06:00
Joe Groff b7727bc695 ui.gadgets.worlds: deactivate world before calling the ui-error-hook 2010-02-23 22:55:57 -08:00
Joe Groff 83d6f7fc6f if you're going to support shift-del, you should also support shift-ins and ctrl-ins 2010-02-20 09:45:42 -08:00
Slava Pestov daed64d8b4 ui.gadgets.worlds: support S+DELETE as an alternative shortcut for cut-action 2010-02-20 12:24:25 +13:00
Slava Pestov 220dd88a2c Update documentation for new help lint check 2010-02-19 12:31:52 +13:00
Joe Groff e5c44b95aa game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method 2010-01-19 16:07:47 -08:00
Joe Groff 3cfe2afa44 make apply-world-attributes generic 2010-01-19 14:06:48 -08:00
Joe Groff 4beb8192c9 pry off some ui app boilerplate with a MAIN-WINDOW: syntax 2010-01-15 16:55:43 -08:00
Joe Groff 9dc5d18b1c allow window pref-dim to be provided in world-attributes 2010-01-15 15:33:37 -08:00
Slava Pestov 0612bc6177 Factor source files should not be executable 2009-11-21 17:50:43 -06:00
Doug Coleman bd13e018dd memq? -> member-eq?, sorted-memq? -> sorted-member-eq? 2009-10-28 15:02:00 -05:00
Slava Pestov 50f5c3d116 remq -> remove-eq, delq -> remove-eq! 2009-10-28 00:23:08 -05:00
Keith Lazuka 405e5d015b docs: change $subsection to $subsections 2009-10-02 12:15:48 -04:00
Joe Groff 9798564536 clean up textured window code 2009-09-25 09:42:09 -05:00
Joe Groff e0157c55d1 support textured windows on os x and windows 6.x 2009-09-24 13:05:27 -05:00
Slava Pestov ace0c3a15a Doc fixes 2009-09-11 17:59:04 -05:00
Joe Groff 8e58f5e5aa in kazakhstan, they say that a world is like a context-world 2009-07-15 22:39:23 -05:00
Joe Groff a06948298b ensure resize-world never happens before begin-world 2009-07-13 22:35:36 -05:00
Joe Groff 97adae24f0 pardon my dust 2009-07-01 17:57:21 -05:00
Joe Groff 77104b7256 put a slot on worlds for window-resources which get disposed when window is closed 2009-07-01 13:54:42 -05:00
Joe Groff 5f2bced2e3 docs for window-controls 2009-06-18 12:20:50 -05:00
Joe Groff 3231fcd052 interface for controlling window controls (close, minimize, resize, titlebar, etc.). cocoa backend 2009-06-17 22:47:51 -05:00
Joe Groff 0169934f6d null-world class for interactive OpenGL use 2009-06-03 11:03:34 -05:00
Slava Pestov 560ad8b2e5 ui.gadgets.worlds: Remove unneeded ui.commands dependency. This reduces deployed image size 2009-05-12 04:02:24 -05:00
Slava Pestov 5b315efc81 Make focusable-child* work even if world has no children, to clean up a code duplication 2009-05-11 17:04:32 -05:00
Joe Groff 87717fa78c Add user-visible grab-input and ungrab-input words to cleanly toggle grabbing on worlds 2009-05-11 13:18:38 -05:00
Joe Groff 30bfce2ce0 improve error handling when begin-world fails 2009-05-11 12:35:41 -05:00