John Benediktsson
e0a40e4f96
opengl: log all mac os errors where framebuffer is undefined.
2016-03-30 15:28:39 -07:00
John Benediktsson
1b71efb748
ui: change active? back to a boolean.
2016-03-30 07:31:13 -07:00
John Benediktsson
7d0c596c92
Hopefully fix stack effects of error hooks to throw when required.
2016-03-28 22:27:35 -07:00
Björn Lindqvist
763b892a1d
ui.*: move some of the gl initing to set-up-window, should fix #1510
...
it's also more efficent to run the check-extensions "1.0"
require-gl-version code only once when the window is created, rather
than once for each draw
2015-12-01 04:49:36 +01:00
Björn Lindqvist
7bc1009973
ui.*: make active? an integer 0-100
...
A UI backend can delay setting active? to 100 until the windows actually
is visible. That way, some redundant redraws that happen when the window
isn't visible is supressed. It makes the Windows and GTK UI startup a
little faster.
2015-10-27 19:00:28 +01:00
John Benediktsson
e477f6996f
Fix comments to be ! not #!.
2015-09-08 16:15:10 -07:00
John Benediktsson
ceb75057da
change ERROR: words from throw-foo back to foo.
2015-08-13 16:13:05 -07:00
Doug Coleman
b6be8685c3
basis: ERROR: changes.
2015-08-13 03:20:39 -07:00
Doug Coleman
9d021bb081
opengl: Temporary (?) fix for the ui. Issue #1379 .
...
Throwing gl errors is not helpful because the ui gets messed up anyway. Print the error and continue. Maybe we should add a section in the F3 error window for opengl errors instead of printing them in the global stdout.
- We could also use gl-error on every platform except for MacOSX 10.11
- We could fix the underlying gl drawing commands that cause this error.
2015-08-04 12:28:59 -07:00
Doug Coleman
892c62e1dc
factor: second stab at [ ] [ ] unit-test -> { } [ ] unit-test
2015-07-03 09:39:59 -07:00
Doug Coleman
59f3b1ea57
Revert "factor: rename [ ] [ ] unit-test -> { } [ ] unit-test using a refactoring tool!"
...
Needs a bit more work.
This reverts commit 7e54cc2824
.
2015-07-02 13:47:06 -07:00
Doug Coleman
7e54cc2824
factor: rename [ ] [ ] unit-test -> { } [ ] unit-test using a refactoring tool!
2015-07-02 11:36:08 -07:00
Doug Coleman
e3cb325040
factor: clean up whitespace in -docs files
2015-07-02 10:31:22 -07:00
Doug Coleman
352e5de16a
core, basis, extra: Remove DOS line endings from files.
...
Remove whitespace from end of lines.
Add a newline to the end of each file.
2015-06-29 17:25:40 -07:00
Doug Coleman
68446b047b
ui: Rename floating-window to dialog-window as per @bjourne's suggestion. Related to #1026 .
2014-08-05 10:03:17 -07:00
Doug Coleman
57cdc841c3
ui: Add a floating-window window-contol for opening floating windows in a tiling window manager on gtk. Use this style on the help browser, inspector, and deploy windows. Please report any other windows that need this flag since I don't regularly use a tiling window manager. Tested on Ubuntu 14.04 64bit with i3 window manager. Fixes #1026 .
2014-07-16 02:26:52 -07:00
Doug Coleman
d614084550
opengl.capabilities: Apply @jonenst's suggestions for gl-version failures with mesa opengl.
2014-06-07 21:48:20 -07:00
John Benediktsson
d44cc17161
update docs for help.lint checks.
2013-08-24 11:39:31 -07:00
John Benediktsson
63ee0de2f1
ui.gadgets.worlds: remove fonts slot from docs.
2013-08-13 08:49:43 -07:00
Slava Pestov
88ca7abd54
ui.gadgets.worlds: dispose of the handle after ungrabbing input
2010-07-17 16:08:36 -04:00
Doug Coleman
6a501d4aa3
Add a promise to world objects that gets fulfilled when the world is ungrafted
2010-06-16 16:23:30 -05:00
Slava Pestov
46fe340be3
ui.gadgets.worlds: don't enable depth buffer by default, since it just wastes memory and apps which need it can pass custom pixel-format-attributes to open-window to enable it explicitly
2010-05-24 19:23:02 -04:00
Slava Pestov
627295f094
Language change: tuple slot setter words with stack effect ( value object -- ) are now named FOO<< instead of (>>FOO)
2010-05-06 17:21:02 -04:00
Doug Coleman
bad7e4b68e
Add a slot for worlds to know if they are fullscreened, and another for restoring the window position after returning from fullscreen mode
2010-02-27 07:58:42 -06:00
Joe Groff
b7727bc695
ui.gadgets.worlds: deactivate world before calling the ui-error-hook
2010-02-23 22:55:57 -08:00
Joe Groff
83d6f7fc6f
if you're going to support shift-del, you should also support shift-ins and ctrl-ins
2010-02-20 09:45:42 -08:00
Slava Pestov
daed64d8b4
ui.gadgets.worlds: support S+DELETE as an alternative shortcut for cut-action
2010-02-20 12:24:25 +13:00
Slava Pestov
220dd88a2c
Update documentation for new help lint check
2010-02-19 12:31:52 +13:00
Joe Groff
e5c44b95aa
game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method
2010-01-19 16:07:47 -08:00
Joe Groff
3cfe2afa44
make apply-world-attributes generic
2010-01-19 14:06:48 -08:00
Joe Groff
4beb8192c9
pry off some ui app boilerplate with a MAIN-WINDOW: syntax
2010-01-15 16:55:43 -08:00
Joe Groff
9dc5d18b1c
allow window pref-dim to be provided in world-attributes
2010-01-15 15:33:37 -08:00
Slava Pestov
0612bc6177
Factor source files should not be executable
2009-11-21 17:50:43 -06:00
Doug Coleman
bd13e018dd
memq? -> member-eq?, sorted-memq? -> sorted-member-eq?
2009-10-28 15:02:00 -05:00
Slava Pestov
50f5c3d116
remq -> remove-eq, delq -> remove-eq!
2009-10-28 00:23:08 -05:00
Keith Lazuka
405e5d015b
docs: change $subsection to $subsections
2009-10-02 12:15:48 -04:00
Joe Groff
9798564536
clean up textured window code
2009-09-25 09:42:09 -05:00
Joe Groff
e0157c55d1
support textured windows on os x and windows 6.x
2009-09-24 13:05:27 -05:00
Slava Pestov
ace0c3a15a
Doc fixes
2009-09-11 17:59:04 -05:00
Joe Groff
8e58f5e5aa
in kazakhstan, they say that a world is like a context-world
2009-07-15 22:39:23 -05:00
Joe Groff
a06948298b
ensure resize-world never happens before begin-world
2009-07-13 22:35:36 -05:00
Joe Groff
97adae24f0
pardon my dust
2009-07-01 17:57:21 -05:00
Joe Groff
77104b7256
put a slot on worlds for window-resources which get disposed when window is closed
2009-07-01 13:54:42 -05:00
Joe Groff
5f2bced2e3
docs for window-controls
2009-06-18 12:20:50 -05:00
Joe Groff
3231fcd052
interface for controlling window controls (close, minimize, resize, titlebar, etc.). cocoa backend
2009-06-17 22:47:51 -05:00
Joe Groff
0169934f6d
null-world class for interactive OpenGL use
2009-06-03 11:03:34 -05:00
Slava Pestov
560ad8b2e5
ui.gadgets.worlds: Remove unneeded ui.commands dependency. This reduces deployed image size
2009-05-12 04:02:24 -05:00
Slava Pestov
5b315efc81
Make focusable-child* work even if world has no children, to clean up a code duplication
2009-05-11 17:04:32 -05:00
Joe Groff
87717fa78c
Add user-visible grab-input and ungrab-input words to cleanly toggle grabbing on worlds
2009-05-11 13:18:38 -05:00
Joe Groff
30bfce2ce0
improve error handling when begin-world fails
2009-05-11 12:35:41 -05:00