factor/basis/opengl/textures/textures.factor

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! Copyright (C) 2009 Slava Pestov.
! See http://factorcode.org/license.txt for BSD license.
USING: accessors assocs cache colors.constants destructors fry kernel
opengl opengl.gl combinators images images.tesselation grouping
specialized-arrays.float sequences math math.vectors
math.matrices generalizations fry arrays ;
IN: opengl.textures
: gen-texture ( -- id ) [ glGenTextures ] (gen-gl-object) ;
: delete-texture ( id -- ) [ glDeleteTextures ] (delete-gl-object) ;
GENERIC: component-order>format ( component-order -- format type )
M: RGB component-order>format drop GL_RGB GL_UNSIGNED_BYTE ;
M: BGR component-order>format drop GL_BGR GL_UNSIGNED_BYTE ;
M: RGBA component-order>format drop GL_RGBA GL_UNSIGNED_BYTE ;
M: ARGB component-order>format drop GL_BGRA_EXT GL_UNSIGNED_INT_8_8_8_8_REV ;
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M: BGRA component-order>format drop GL_BGRA_EXT GL_UNSIGNED_BYTE ;
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M: BGRX component-order>format drop GL_BGRA_EXT GL_UNSIGNED_BYTE ;
SLOT: display-list
: draw-texture ( texture -- ) display-list>> [ glCallList ] when* ;
GENERIC: draw-scaled-texture ( dim texture -- )
<PRIVATE
TUPLE: single-texture image dim loc texture-coords texture display-list disposed ;
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: (tex-image) ( image -- )
[ GL_TEXTURE_2D 0 GL_RGBA ] dip
[ dim>> first2 [ next-power-of-2 ] bi@ 0 ]
[ component-order>> component-order>format f ] bi
glTexImage2D ;
: (tex-sub-image) ( image -- )
[ GL_TEXTURE_2D 0 0 0 ] dip
[ dim>> first2 ] [ component-order>> component-order>format ] [ bitmap>> ] tri
glTexSubImage2D ;
: make-texture ( image -- id )
#! We use glTexSubImage2D to work around the power of 2 texture size
#! limitation
gen-texture [
GL_TEXTURE_BIT [
GL_TEXTURE_2D swap glBindTexture
[ (tex-image) ] [ (tex-sub-image) ] bi
] do-attribs
] keep ;
: init-texture ( -- )
GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_NEAREST glTexParameteri
GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_NEAREST glTexParameteri
GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP_TO_EDGE glTexParameteri
GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE glTexParameteri ;
: with-texturing ( quot -- )
GL_TEXTURE_2D [
GL_TEXTURE_BIT [
GL_TEXTURE_COORD_ARRAY [
COLOR: white gl-color
call
] do-enabled-client-state
] do-attribs
] do-enabled ; inline
: (draw-textured-rect) ( dim texture -- )
[ loc>> ]
[ [ GL_TEXTURE_2D ] dip texture>> glBindTexture ]
[ init-texture texture-coords>> gl-texture-coord-pointer ] tri
swap gl-fill-rect ;
: draw-textured-rect ( dim texture -- )
[
[ image>> has-alpha? [ GL_BLEND glDisable ] unless ]
[ (draw-textured-rect) GL_TEXTURE_2D 0 glBindTexture ]
[ image>> has-alpha? [ GL_BLEND glEnable ] unless ]
tri
] with-texturing ;
: texture-coords ( texture -- coords )
[
[ dim>> ] [ image>> dim>> [ next-power-of-2 ] map ] bi v/
{ { 0 0 } { 1 0 } { 1 1 } { 0 1 } }
[ v* ] with map
] keep
image>> upside-down?>> [ [ first2 1 swap - 2array ] map ] when
float-array{ } join ;
: make-texture-display-list ( texture -- dlist )
GL_COMPILE [ [ dim>> ] keep draw-textured-rect ] make-dlist ;
: <single-texture> ( image loc -- texture )
single-texture new swap >>loc swap [ >>image ] [ dim>> >>dim ] bi
dup image>> dim>> product 0 = [
dup texture-coords >>texture-coords
dup image>> make-texture >>texture
dup make-texture-display-list >>display-list
] unless ;
M: single-texture dispose*
[ texture>> [ delete-texture ] when* ]
[ display-list>> [ delete-dlist ] when* ] bi ;
M: single-texture draw-scaled-texture
dup texture>> [ draw-textured-rect ] [ 2drop ] if ;
TUPLE: multi-texture grid display-list loc disposed ;
: image-locs ( image-grid -- loc-grid )
[ first [ dim>> first ] map ] [ [ first dim>> second ] map ] bi
[ 0 [ + ] accumulate nip ] bi@
cross-zip flip ;
: <texture-grid> ( image-grid loc -- grid )
[ dup image-locs ] dip
'[ [ _ v+ <single-texture> |dispose ] 2map ] 2map ;
: draw-textured-grid ( grid -- )
[ [ [ dim>> ] keep (draw-textured-rect) ] each ] each ;
: grid-has-alpha? ( grid -- ? )
first first image>> has-alpha? ;
: make-textured-grid-display-list ( grid -- dlist )
GL_COMPILE [
[
[ grid-has-alpha? [ GL_BLEND glDisable ] unless ]
[ [ [ [ dim>> ] keep (draw-textured-rect) ] each ] each ]
[ grid-has-alpha? [ GL_BLEND glEnable ] unless ] tri
GL_TEXTURE_2D 0 glBindTexture
] with-texturing
] make-dlist ;
: <multi-texture> ( image-grid loc -- multi-texture )
[
[
<texture-grid> dup
make-textured-grid-display-list
] keep
f multi-texture boa
] with-destructors ;
M: multi-texture dispose* grid>> [ [ dispose ] each ] each ;
CONSTANT: max-texture-size { 512 512 }
PRIVATE>
: <texture> ( image loc -- texture )
over dim>> max-texture-size [ <= ] 2all?
[ <single-texture> ]
[ [ max-texture-size tesselate ] dip <multi-texture> ] if ;